musL1m02

Kazakhstan
On FACEIT since 2024 49 matches tracked 28 matches in 30 days
ELO ▼ 18
2,006
30-day peak: 2,024
Rank EU
#249,689
Kazakhstan #10,263 in Kazakhstan
Last updated:

How does musL1m02 play?

Rating 0.97 K/R 0.71 ADR 78.3 from 49 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 27%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 49 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 10% good 1.10 to 1.29 8% normal 0.90 to 1.09 45% weak 0.75 to 0.89 16% very weak below 0.75 18%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,003 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 48%−3 pp · Ø 51% better than 27%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 65%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 61%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (49%).

Headshot rate 57%+8 pp · Ø 49% better than 90%
AWP share of kills 14%+3 pp · Ø 11% better than 70%
K/D 0.95−0.08 · Ø 1.03 better than 22%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so well below the average (4.1%).

2K rounds 14.7%+1.3 pp · Ø 13.4% better than 79%
3K rounds 3.1%−1.0 pp · Ø 4.1% better than 13%
MVPs per match 2.0−0.3 · Ø 2.3 better than 17%
4Ks and aces 9x 4K, 0 aces in 49 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.2 utility damage per round and so well below the average (4.3).

Utility hit rate 38%+3 pp · Ø 35% better than 70%
Utility damage per round 1.2−3.1 · Ø 4.3 better than 1%
Enemies flashed per round 0.18−0.11 · Ø 0.29 better than 24%
Deaths per round 75%+3 pp · Ø 72% better than 13%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.10, Rating +0.21, ADR +12.8, First kills +3 pp, Clutch 1v1 +5 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −5 pp, Win rate −19 pp, ELO −249

Oct to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: October 2026 with 0.75. Last 3 months: 0.75 (at the start 0.65). Just above the average (0.74).

Patterns

From the last 49 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.81 · Mirage
  2. Most kills in a match: 23 · Anubis
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 49 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage19
47% better than 35%
0.71 better than 39%
79.5 better than 46%
0.99 better than 39%
45% of 96 duels better than 18%
100% of 6 situations better than 99%
Dust 211
55% -
0.67 -
73.2 -
0.87-
57% of 46 duels -
33% of 6 situations -
Ancient6
33% -
0.73 -
78.3 -
1.07-
48% of 33 duels -
50% of 2 situations -
Anubis6
67% -
0.81 -
91.1 -
1.08-
53% of 32 duels -
0% of 3 situations -
Nuke4
50% -
0.73 -
79.1 -
1.01-
32% of 22 duels -
0% of 4 situations -
Inferno3
67% -
0.55 -
59.8 -
0.70-
59% of 17 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How musL1m02 plays

Across 49 matches musL1m02 averages K/R 0.71, ADR 78.3 and a rating of 0.97. Biggest strength: Headshot rate at 57%, better than 90% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 1.2, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 14.8 kills per match with 57% headshots. The strongest map is Dust 2 with a 55% win rate in 11 matches. In 10 of 49 matches the rating was 1.10 or higher (20%), in 17 it was below 0.90. In 49 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: October 2026 at 1.08. Improved over the last three months: K/R +0.10, Rating +0.21, ADR +12.8, First kills +3 pp, Clutch 1v1 +5 pp. Got weaker: Headshots −5 pp, Win rate −19 pp, ELO −249. Last 30 days: 28 matches, win rate 43%, net ELO −74.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.