murkz666

South Korea
On FACEIT since 2024 185 matches tracked 54 matches in 30 days
ELO ▲ 265
2,609
30-day peak: 2,609
Rank EU
#37,467
South Korea #665 in South Korea
Last updated:

How does murkz666 play?

Rating 1.09 K/R 0.78 ADR 84.3 from 185 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 185 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 23% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average.
Multi-kills
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (99 matches).

2,500-2,749 ELO

Compared with 2,594 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 27%
Opening duels won 55%+3 pp · Ø 52% better than 75%

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 6%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 74%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (51%).

Headshot rate 44%−7 pp · Ø 51% better than 14%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 1.10+0.05 · Ø 1.05 better than 65%
Pistol kills per match 3.4
Knife kills 8 in 185 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.2% of rounds and so clearly above the average (13.6%).

2K rounds 15.2%+1.6 pp · Ø 13.6% better than 83%
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 76%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 21x 4K, 5 aces in 99 matches

Utility and deaths

Average
Nades, flashes and deaths

48% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 48%+13 pp · Ø 35% better than 99%
Utility damage per round 5.9+1.7 · Ø 4.2 better than 89%
Enemies flashed per round 0.21−0.10 · Ø 0.31 better than 24%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.09, Rating +0.14, ADR +8.5, Headshots +7 pp, Win rate +4 pp, ELO +72
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: August 2026 with 0.84. Last 3 months: 0.82 (at the start 0.73). Clearly above the average (0.75).

Patterns

From the last 185 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −30 ELO
27 matches · 33% win rate
Between 18:00 and 24:00 −30 ELO, win rate 48%
On Wednesdays −30 ELO, win rate 40%

murkz666 loses the most ELO in match 3 of the day: −30 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Inferno
  2. Highest rating in a match: 2.35 · Anubis
  3. Recorded match no. 100 · Ancient
  4. Most kills in a match: 44 · Ancient

Maps in detail

from the last 185 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis52
54% better than 53%
0.77 better than 60%
83.3 better than 60%
1.07 better than 57%
51% of 208 duels better than 43%
39% of 33 situations better than 52%
Ancient40
58% better than 68%
0.79 better than 66%
84.4 better than 60%
1.09 better than 63%
53% of 154 duels better than 55%
41% of 29 situations better than 59%
Dust 232
38% better than 8%
0.73 better than 42%
80.1 better than 43%
0.99 better than 29%
54% of 99 duels better than 63%
45% of 22 situations better than 70%
Inferno31
61% better than 64%
0.88 better than 87%
95.0 better than 88%
1.25 better than 83%
61% of 124 duels better than 82%
32% of 19 situations better than 29%
Mirage12
50% -
0.71 -
79.1 -
1.03-
41% of 41 duels -
60% of 5 situations -
Cache9
78% -
0.77 -
78.9 -
1.14-
57% of 23 duels -
45% of 11 situations -
Nuke8
25% -
0.70 -
78.6 -
0.99-
68% of 31 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How murkz666 plays

Across 185 matches murkz666 averages K/R 0.78, ADR 84.3 and a rating of 1.09. Biggest strength: Utility hit rate at 48%, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 44%, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 17.2 kills per match with 44% headshots. The strongest map is Inferno with a 61% win rate in 31 matches. In 91 of 185 matches the rating was 1.10 or higher (49%), in 54 it was below 0.90. In 99 matches with detailed stats: 21 4Ks and 5 aces. Best month by rating: September 2026 at 1.23. murkz666 loses the most ELO in match 3 of the day (−30 ELO, win rate 33%). Things go best in match 2 of the day (+60 ELO, win rate 64%). Match no. 4 of the day goes best: 67% win rate, +60 ELO. Improved over the last three months: K/R +0.09, Rating +0.14, ADR +8.5, Headshots +7 pp, Win rate +4 pp, ELO +72. Last 30 days: 54 matches, win rate 63%, net ELO +99.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.