murder-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (28 matches).
Compared with 2,435 players in this group, each player over up to their last 100 matches.
Opening
Average49% of opening duels won and so slightly below the average (51%).
Clutch
Average18% of 1v1s won and so well below the average (39%).
Weapons and aim
Average1.17 K/D and so clearly above the average (1.04).
Impact
StrengthExactly 3 kills in 5.9% of rounds and so well above the average (4.1%).
Utility and deaths
Average38% of nades dealing damage or blinding and so clearly above the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageSep to Nov 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.90. Last 3 months: 0.78 (at the start 0.90). Slightly above the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.24. Last 3 months: 1.09 (at the start 1.24). Clearly above the average (1.04).
Damage per round (ADR)
Best month: July 2026 with 93.5. Last 3 months: 85.8 (at the start 93.5). Slightly above the average (80.9).
Share of headshot kills
Best month: October 2026 with 49%. Last 3 months unchanged at 47%. Clearly below the average (50%).
Matches won (win rate)
Best month: July 2026 with 63%. Last 3 months: 50% (at the start 63%). Just below the average (51%).
Best month: November 2026 with 2,464. Last 3 months: 2,464 (at the start 2,348).
Rounds with first kill
Best month: September 2026 with 15%.
1v1 clutches won
Best month: September 2026 with 17%.
Patterns
From the last 63 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
murder- loses the most ELO in match 2 of the day: +30 ELO, 50% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.86 · Dust 2
- Most kills in a match: 43 · Dust 2
- Longest win streak: 4 wins in a row · Dust 2
Maps in detail
from the last 63 matchesCompared with players on the same level who have at least 15 matches on the map.
How murder- plays
Across 63 matches murder- averages K/R 0.85, ADR 90.1 and a rating of 1.17. Biggest strength: 3K rounds at 5.9%, better than 95% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 18%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 18.6 kills per match with 47% headshots. The strongest map is Dust 2 with a 62% win rate in 21 matches. In 39 of 63 matches the rating was 1.10 or higher (62%), in 17 it was below 0.90. In 28 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: July 2026 at 1.24. murder- loses the most ELO in match 2 of the day (+30 ELO, win rate 50%). Things go best on Dust 2 (+30 ELO, win rate 62%). Improved over the last three months: ELO +116. Got weaker: K/R −0.12, Rating −0.15, ADR −7.7, Win rate −13 pp. Unchanged in recent months: Headshots at 47%. Last 30 days: 8 matches, win rate 50%, net ELO +76.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.