muqatma

Portugal
On FACEIT since 2022 199 matches tracked 38 matches in 30 days
Last updated:

How does muqatma play?

Rating 0.94 K/R 0.69 ADR 74.9 from 199 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 199 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 17% normal 0.90 to 1.09 18% weak 0.75 to 0.89 17% very weak below 0.75 33%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average. Higher headshot rate than the level 9 average.
Multi-killsEntryHeadshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (152 matches).

Level 9

Compared with 1,799 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 46%−5 pp · Ø 51% better than 15%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 12%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 11%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

62% headshots and so well above the average (48%).

Headshot rate 62%+14 pp · Ø 48% better than 98%
AWP share of kills 15%+4 pp · Ø 11% better than 73%
K/D 0.88−0.13 · Ø 1.01 better than 7%
Pistol kills per match 2.5
Knife kills 7 in 199 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so slightly below the average (13.1%).

2K rounds 12.3%−0.8 pp · Ø 13.1% better than 24%
3K rounds 3.9%−0.1 pp · Ø 4.0% better than 47%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 41x 4K, 4 aces in 152 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 26%−9 pp · Ø 35% better than 5%
Utility damage per round 2.5−1.8 · Ø 4.3 better than 10%
Enemies flashed per round 0.14−0.14 · Ø 0.28 better than 14%
Deaths per round 78%+6 pp · Ø 72% better than 3%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.70, Rating at 0.94, ADR at 75.2, Headshots at 61%
▼ Got worse
Win rate −5 pp, ELO −217

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: September 2026 with 0.72. Last 3 months: 0.70 (at the start 0.69). Slightly below the average (0.73).

Patterns

From the last 199 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −73 ELO
43 matches · 37% win rate
On Anubis −68 ELO
27 matches · 63% win rate
Between 0:00 and 6:00 +33 ELO, win rate 42%
On Tuesdays +18 ELO, win rate 26%

muqatma loses the most ELO in match 1 of the day: −73 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.50 · Anubis
  2. Most kills in a match: 35 · Anubis
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 199 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage53
57% better than 77%
0.70 better than 33%
74.2 better than 20%
0.95 better than 26%
51% of 295 duels right on the average
25% of 24 situations better than 18%
Dust 243
40% better than 17%
0.66 better than 15%
71.0 better than 9%
0.89 better than 9%
47% of 255 duels better than 30%
42% of 12 situations better than 64%
Ancient33
55% better than 62%
0.71 better than 36%
75.5 better than 23%
0.95 better than 26%
41% of 202 duels better than 6%
33% of 12 situations better than 36%
Nuke30
37% better than 7%
0.69 better than 22%
76.1 better than 24%
0.91 better than 10%
42% of 178 duels better than 8%
25% of 12 situations better than 16%
Anubis27
63% better than 86%
0.74 better than 58%
80.7 better than 53%
1.04 better than 62%
48% of 190 duels better than 34%
42% of 12 situations better than 61%
Cache8
0% -
0.60 -
69.1 -
0.80-
40% of 45 duels -
0% of 1 situations -
Vertigo3
33% -
0.76 -
84.5 -
1.02-
50% of 14 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How muqatma plays

Across 199 matches muqatma averages K/R 0.69, ADR 74.9 and a rating of 0.94. Biggest strength: Headshot rate at 62%, better than 98% of level 9 players. Most room to improve: Deaths per round at 78%, better than only 3% of level 9 players. Averages 15.7 kills per match with 62% headshots. The strongest map is Anubis with a 63% win rate in 27 matches. In 64 of 199 matches the rating was 1.10 or higher (32%), in 100 it was below 0.90. In 152 matches with detailed stats: 41 4Ks and 4 aces. Best month by rating: September 2026 at 0.97. muqatma loses the most ELO in match 1 of the day (−73 ELO, win rate 37%). Things go best on Nuke (+68 ELO, win rate 37%). Match no. 3 of the day goes best: 65% win rate, +54 ELO. Got weaker: Win rate −5 pp, ELO −217. Unchanged in recent months: K/R at 0.70, Rating at 0.94, ADR at 75.2, Headshots at 61%. Last 30 days: 38 matches, win rate 39%, net ELO −55.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.