mundy2swag

Ireland
110 matches tracked
Last updated:

How does mundy2swag play?

Rating 0.95 K/R 0.66 ADR 74.4 from 110 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 110 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 23% very weak below 0.75 24%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. Rarely on the AWP.
ClutcherRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (89 matches).

Level 9

Compared with 1,589 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 47%−4 pp · Ø 51% better than 21%

Clutch

Strength
Last one alive

29% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 29%+7 pp · Ø 22% better than 90%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.02).

Headshot rate 50%+1 pp · Ø 49% better than 60%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 0.96−0.06 · Ø 1.02 better than 31%
Pistol kills per match 2.2
Knife kills 2 in 110 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.0% of rounds and so clearly below the average (13.3%).

2K rounds 12.0%−1.3 pp · Ø 13.3% better than 18%
3K rounds 3.4%−0.6 pp · Ø 4.0% better than 24%
MVPs per match 2.2−0.1 · Ø 2.3 better than 43%
4Ks and aces 8x 4K, 0 aces in 89 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 26%−9 pp · Ø 35% better than 5%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 64%
Enemies flashed per round 0.27−0.01 · Ø 0.28 better than 51%
Deaths per round 69%−3 pp · Ø 72% better than 86%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +6 pp, Win rate +4 pp, ELO +156
= Stayed the same
Rating at 0.93, ADR at 72.1
▼ Got worse
K/R −0.04

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.64
JunJulAugSepOctNov

Best month: July 2026 with 0.69. Last 3 months: 0.64 (at the start 0.68). Clearly below the average (0.73).

Patterns

From the last 110 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 0:00 and 6:00 +2 ELO, win rate 47%
On Wednesdays +59 ELO, win rate 43%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Highest rating in a match: 1.74 · Ancient
  3. Most kills in a match: 27 · Dust 2

Maps in detail

from the last 110 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 237
59% better than 80%
0.66 better than 16%
73.6 better than 17%
0.95 better than 25%
44% of 108 duels better than 17%
43% of 30 situations better than 64%
Inferno27
63% better than 79%
0.75 better than 61%
81.4 better than 53%
1.08 better than 66%
53% of 116 duels better than 55%
38% of 21 situations right on the average
Ancient19
32% better than 6%
0.64 better than 10%
74.1 better than 15%
0.90 better than 15%
43% of 74 duels better than 10%
43% of 14 situations better than 64%
Cache12
42% -
0.63 -
73.6 -
0.88-
51% of 45 duels -
14% of 7 situations -
Nuke9
33% -
0.60 -
70.3 -
0.85-
50% of 24 duels -
60% of 5 situations -
Anubis4
50% -
0.60 -
62.9 -
0.88-
33% of 12 duels -
0% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mundy2swag plays

Across 110 matches mundy2swag averages K/R 0.66, ADR 74.4 and a rating of 0.95. Biggest strength: Deaths per round at just 69% (lower is better), better than 86% of level 9 players. Most room to improve: Utility hit rate at 26%, better than only 5% of level 9 players. Averages 14.7 kills per match with 50% headshots. The strongest map is Inferno with a 63% win rate in 27 matches. In 35 of 110 matches the rating was 1.10 or higher (32%), in 51 it was below 0.90. In 89 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: July 2026 at 0.98. Things go best on Dust 2 (+81 ELO, win rate 59%). Match no. 3 of the day goes best: 62% win rate, +26 ELO. Improved over the last three months: Headshots +6 pp, Win rate +4 pp, ELO +156. Got weaker: K/R −0.04. Unchanged in recent months: Rating at 0.93, ADR at 72.1. Last 30 days: 1 matches, win rate 100%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.