mulchue

Kosovo
On FACEIT since 2020 322 matches tracked 69 matches in 30 days
ELO ▲ 29
2,201
30-day peak: 2,201
Rank EU
#144,281
Kosovo #1,401 in Kosovo
Last updated:

How does mulchue play?

Rating 0.96 K/R 0.68 ADR 74.8 from 322 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 20%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 322 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 22% very weak below 0.75 21%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (252 matches).

2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

23% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 49%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 59%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (49%).

Headshot rate 38%−11 pp · Ø 49% better than 3%
AWP share of kills 17%+6 pp · Ø 11% better than 79%
K/D 0.99−0.04 · Ø 1.03 better than 33%
Pistol kills per match 3.0
Knife kills 13 in 322 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.1%).

2K rounds 12.3%−1.1 pp · Ø 13.4% better than 22%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 17%
MVPs per match 2.2−0.1 · Ø 2.3 better than 36%
4Ks and aces 22x 4K, 1 ace in 252 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.58 enemies flashed per round and so well above the average (0.28).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.6+1.4 · Ø 4.2 better than 83%
Enemies flashed per round 0.58+0.30 · Ø 0.28 better than 97%
Deaths per round 69%−3 pp · Ø 72% better than 80%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +3 pp, ELO +80
= Stayed the same
K/R at 0.69, Rating at 0.98, ADR at 75.4, Headshots at 39%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.68
JunJulAugSepOctNov

Best month: October 2026 with 0.70. Last 3 months: 0.69 (at the start 0.67). Clearly below the average (0.74).

Patterns

From the last 322 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −120 ELO
78 matches · 53% win rate
On Anubis −71 ELO
42 matches · 40% win rate
On Mondays +5 ELO, win rate 37%

mulchue loses the most ELO on Mirage: −120 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Most kills in a match: 40 · Mirage
  3. Longest win streak: 7 wins in a row · Mirage
  4. Highest rating in a match: 1.91 · Ancient

Maps in detail

from the last 322 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage78
53% better than 55%
0.70 better than 31%
76.3 better than 29%
0.99 better than 36%
55% of 387 duels better than 74%
42% of 50 situations better than 62%
Ancient74
61% better than 81%
0.71 better than 34%
77.5 better than 33%
1.03 right on the average
52% of 367 duels right on the average
34% of 50 situations better than 42%
Inferno57
46% better than 27%
0.65 better than 10%
74.0 better than 15%
0.92 better than 10%
49% of 259 duels better than 29%
27% of 33 situations better than 22%
Dust 249
41% better than 14%
0.65 better than 11%
72.2 better than 10%
0.92 better than 14%
46% of 256 duels better than 23%
48% of 27 situations better than 77%
Anubis42
40% better than 16%
0.64 better than 9%
71.7 better than 8%
0.91 better than 12%
50% of 180 duels better than 39%
31% of 29 situations better than 32%
Cache13
38% -
0.66 -
73.6 -
0.93-
40% of 68 duels -
25% of 8 situations -
Nuke8
63% -
0.70 -
71.9 -
0.99-
53% of 53 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mulchue plays

Across 322 matches mulchue averages K/R 0.68, ADR 74.8 and a rating of 0.96. Biggest strength: Utility damage per round at 5.6, better than 83% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 38%, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 15.2 kills per match with 38% headshots. The strongest map is Ancient with a 61% win rate in 74 matches. In 104 of 322 matches the rating was 1.10 or higher (32%), in 139 it was below 0.90. In 252 matches with detailed stats: 22 4Ks and 1 ace. Best month by rating: September 2026 at 0.98. mulchue loses the most ELO on Mirage (−120 ELO, win rate 53%). Things go best on Ancient (+50 ELO, win rate 61%). Match no. 2 of the day goes best: 57% win rate, −25 ELO. Improved over the last three months: Win rate +3 pp, ELO +80. Unchanged in recent months: K/R at 0.69, Rating at 0.98, ADR at 75.4, Headshots at 39%. Last 30 days: 69 matches, win rate 49%, net ELO −74.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.