mukx0

Kazakhstan
On FACEIT since 2026 134 matches tracked 93 matches in 30 days
Last updated:

How does mukx0 play?

Rating 0.96 K/R 0.70 ADR 75.5 from 134 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 48%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.49 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 134 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 12% good 1.10 to 1.29 10% normal 0.90 to 1.09 16% weak 0.75 to 0.89 18% very weak below 0.75 36%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 5 average. More first kills per match than the level 5 average.
AWPerEntry
better than most on level 5 about average weaker than most
Level 5

Compared with 966 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 70%
Opening duels won 50%+1 pp · Ø 49% better than 60%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 25%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 68%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 33%

Weapons and aim

Average
Where do the kills come from?

36% headshots and so well below the average (44%).

Headshot rate 36%−8 pp · Ø 44% better than 13%
AWP share of kills 27%+16 pp · Ø 11% better than 93%
K/D 0.93−0.03 · Ø 0.96 better than 39%
Pistol kills per match 2.0
Knife kills 7 in 134 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly above the average (2.1).

2K rounds 12.0%−0.7 pp · Ø 12.7% better than 33%
3K rounds 3.9%+0.2 pp · Ø 3.7% better than 66%
MVPs per match 2.2+0.1 · Ø 2.1 better than 67%
4Ks and aces 27x 4K, 3 aces in 134 matches

Utility and deaths

Average
Nades, flashes and deaths

2.2 utility damage per round and so well below the average (3.8).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 2.2−1.6 · Ø 3.8 better than 14%
Enemies flashed per round 0.22−0.02 · Ø 0.24 better than 44%
Deaths per round 75%+2 pp · Ø 73% better than 31%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
K/R +0.13, Rating +0.11, ADR +9.9, First kills +3 pp
= Stayed the same
Headshots at 36%, Win rate at 50%
▼ Got worse
Clutch 1v1 −14 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: November 2026 with 0.78. Last 3 months: 0.72 (at the start 0.59). Just above the average (0.70).

Patterns

From the last 134 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −33 ELO
22 matches · 41% win rate
On Mirage −23 ELO
35 matches · 46% win rate
Between 6:00 and 12:00 −33 ELO, win rate 43%
On Sundays −31 ELO, win rate 33%

mukx0 loses the most ELO on Anubis: −33 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Cache
  2. Highest rating in a match: 3.01 · Ancient
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 134 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 244
59% better than 81%
0.73 better than 62%
78.2 better than 49%
1.00 better than 59%
51% of 211 duels better than 59%
38% of 21 situations better than 53%
Mirage35
46% better than 36%
0.71 better than 56%
74.9 better than 34%
0.97 right on the average
53% of 160 duels better than 74%
32% of 19 situations better than 37%
Ancient23
57% better than 75%
0.74 better than 68%
80.5 better than 63%
1.06 better than 82%
58% of 100 duels better than 92%
23% of 13 situations better than 14%
Anubis22
41% better than 22%
0.58 better than 2%
65.9 better than 2%
0.74 better than 1%
43% of 119 duels better than 15%
30% of 10 situations better than 33%
Nuke6
33% -
0.63 -
67.5 -
0.85-
34% of 29 duels -
100% of 1 situations -
Cache3
33% -
0.94 -
95.7 -
1.43-
48% of 29 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mukx0 plays

Across 134 matches mukx0 averages K/R 0.70, ADR 75.5 and a rating of 0.96. Most room to improve: Headshot rate at 36%, better than only 13% of level 5 players. Averages 15.4 kills per match with 36% headshots. The strongest map is Dust 2 with a 59% win rate in 44 matches. In 40 of 134 matches the rating was 1.10 or higher (30%), in 72 it was below 0.90. In 134 matches with detailed stats: 27 4Ks and 3 aces. Best month by rating: November 2026 at 1.06. mukx0 loses the most ELO on Anubis (−33 ELO, win rate 41%). Improved over the last three months: K/R +0.13, Rating +0.11, ADR +9.9, First kills +3 pp. Got weaker: Clutch 1v1 −14 pp. Unchanged in recent months: Headshots at 36%, Win rate at 50%. Last 30 days: 93 matches, win rate 48%, net ELO −71.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.