muhodelrey

Turkey
106 matches tracked 13 matches in 30 days
Last updated:

How does muhodelrey play?

Rating 0.88 K/R 0.63 ADR 70.9 from 106 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 27%
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 42%
Rating distribution from 106 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 6% good 1.10 to 1.29 12% normal 0.90 to 1.09 23% weak 0.75 to 0.89 28% very weak below 0.75 30%
better than most on level 3 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (97 matches).

Level 3

Compared with 811 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (9%).

Rounds with first kill 7%−2 pp · Ø 9% better than 16%
Opening duels won 44%−4 pp · Ø 48% better than 23%

Clutch

Average
Last one alive

35% of 1v1s won and so just below the average (37%).

Clutch 1v1 won 35%−2 pp · Ø 37% better than 37%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 45%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 48%

Weapons and aim

Average
Where do the kills come from?

37% headshots and so clearly below the average (41%).

Headshot rate 37%−4 pp · Ø 41% better than 26%
AWP share of kills 15%+4 pp · Ø 11% better than 66%
K/D 0.88−0.05 · Ø 0.93 better than 35%
Pistol kills per match 2.0
Knife kills 1 in 106 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.3% of rounds and so well below the average (12.4%).

2K rounds 10.3%−2.1 pp · Ø 12.4% better than 11%
3K rounds 3.1%−0.4 pp · Ø 3.5% better than 36%
MVPs per match 1.6−0.4 · Ø 2.0 better than 13%
4Ks and aces 8x 4K, 0 aces in 97 matches

Utility and deaths

Average
Nades, flashes and deaths

0.35 enemies flashed per round and so well above the average (0.22).

Utility hit rate 30%−4 pp · Ø 34% better than 29%
Utility damage per round 3.6−0.1 · Ø 3.7 better than 51%
Enemies flashed per round 0.35+0.13 · Ø 0.22 better than 78%
Deaths per round 72%−2 pp · Ø 74% better than 77%

Progress

One value per month, dashed line is the level 3 average
Whether muhodelrey is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 106 matches, all from the last 3 months.

Kills per round (K/R)

0.66
AugSepOct

Patterns

From the last 106 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 ±0 ELO, win rate 30%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Inferno
  2. Longest win streak: 5 wins in a row · Anubis
  3. Highest rating in a match: 1.81 · Mirage

Maps in detail

from the last 106 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 239
54% better than 71%
0.60 better than 13%
71.0 better than 21%
0.86 better than 21%
45% of 137 duels better than 31%
37% of 30 situations right on the average
Anubis23
61% better than 91%
0.67 better than 42%
71.3 better than 21%
0.94 better than 48%
53% of 90 duels better than 80%
23% of 22 situations better than 16%
Mirage16
31% better than 6%
0.65 better than 35%
72.3 better than 32%
0.91 better than 41%
46% of 48 duels better than 44%
29% of 14 situations better than 28%
Inferno11
9% -
0.67 -
71.2 -
0.90-
45% of 49 duels -
50% of 4 situations -
Ancient8
38% -
0.64 -
69.7 -
0.90-
33% of 21 duels -
80% of 5 situations -
Cache4
25% -
0.58 -
61.7 -
0.79-
22% of 18 duels -
33% of 3 situations -
Nuke4
0% -
0.61 -
78.6 -
0.84-
36% of 11 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How muhodelrey plays

Across 106 matches muhodelrey averages K/R 0.63, ADR 70.9 and a rating of 0.88. Biggest strength: Deaths per round at just 72% (lower is better), better than 77% of level 3 players. Most room to improve: Rounds with first kill at 7%, better than only 16% of level 3 players. Averages 13.7 kills per match with 37% headshots. The strongest map is Anubis with a 61% win rate in 23 matches. In 20 of 106 matches the rating was 1.10 or higher (19%), in 62 it was below 0.90. In 97 matches with detailed stats: 8 4Ks and 0 aces. Things go best on Dust 2 (+47 ELO, win rate 54%). Match no. 2 of the day goes best: 52% win rate, +32 ELO. Last 30 days: 13 matches, win rate 46%, net ELO +7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.