mugiwaralf-

JP
111 matches tracked
Last updated:

How does mugiwaralf- play?

K/R 0.93 ADR 96.4 from 106 matches
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More 4Ks and aces per 100 rounds than the level 10 average. More first kills per match than the level 10 average.
AWPerMulti-killsEntry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (48 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 15%+4.0 pp better than 95%
Opening duels won 65%+14 pp better than 99%

Clutch

Average
Last one alive
Clutch 1v1 won 24%−15 pp better than 2%
Clutch 1v2 won 33%+12 pp better than 97%
Clutch kills per match 2.6+1.0 better than 98%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 48%−3 pp better than 35%
AWP share of kills 33%+22 pp better than 98%
K/D 1.31+0.28 better than 97%
Pistol kills per match 4.1
Knife kills 1 in 106 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 15.7%+2.4 pp better than 91%
Rounds with 3K 7.0%+2.9 pp better than 99%
MVPs per match 3.0+0.7 better than 95%
4Ks and aces 21x 4K, 2 aces in 48 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 27%−8 pp better than 7%
Utility damage per round 2.2−1.9 better than 6%
Enemies flashed per round 0.29−0.01 better than 50%
Rounds with a death 71%0.0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +6 pp
= Stayed the same
K/R at 0.92, ADR at 95.5
▼ Got worse
Win rate −13 pp, ELO −564

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.92
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.95. Last 3 months: 0.92 (at the start 0.95).

Patterns

From the last 106 matches, each row based on 20+ matches.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Most kills in a match: 38 · Mirage

Maps in detail

from the last 106 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage53
58% better than 72%
0.98 better than 99%
101.4 better than 99%
-
67% of 293 duels better than 99%
23% of 31 situations better than 11%
Ancient17
29% better than 2%
0.81 better than 78%
85.5 better than 71%
-
49% of 63 duels better than 37%
31% of 13 situations better than 36%
Dust 214
50% –
0.94 –
94.4 –
-
70% of 69 duels –
20% of 5 situations –
Cache8
50% –
0.86 –
96.4 –
-
62% of 39 duels –
50% of 4 situations –
Anubis7
14% –
1.01 –
103.0 –
-
59% of 49 duels –
50% of 6 situations –
Nuke4
25% –
0.77 –
86.1 –
-
56% of 18 duels –
0% of 2 situations –

Compared with players on the same level who have at least 15 matches on the map.

How mugiwaralf- plays

Biggest strength: Opening duels won at 65%. That is better than 99% of players on level 10. Most room to improve: Clutch 1v1 won at 24%. That is better than only 2% of players on level 10. On average 20.5 kills per match, 48% of them headshots. The strongest map is Mirage with a 58% win rate in 53 matches. In 48 matches with detailed stats: 21 4Ks and 2 aces. Things go best on Mirage (+60 ELO, win rate 58%). Improved over the last three months: Headshots +6 pp. Got weaker: Win rate −13 pp, ELO −564. Unchanged in recent months: K/R at 0.92, ADR at 95.5.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.