mugetsuxdxd

Ukraine
On FACEIT since 2025 55 matches tracked 12 matches in 30 days
Last updated:

How does mugetsuxdxd play?

Rating 0.93 K/R 0.67 ADR 74.3 from 55 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 55 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 7% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 29% very weak below 0.75 22%
Player type
Clicks heads
Higher headshot rate than the level 5 average.
Headshots
better than most on level 5 about average weaker than most
Level 5

Compared with 1,311 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 71%
Opening duels won 51%+1 pp · Ø 50% better than 67%

Clutch

Average
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 94%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 44%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 14%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so well above the average (44%).

Headshot rate 51%+7 pp · Ø 44% better than 85%
AWP share of kills 9%−2 pp · Ø 11% better than 48%
K/D 0.90−0.10 · Ø 1.00 better than 25%
Pistol kills per match 2.4

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so clearly below the average (3.9%).

2K rounds 12.3%−0.8 pp · Ø 13.1% better than 34%
3K rounds 3.0%−0.9 pp · Ø 3.9% better than 21%
MVPs per match 2.1−0.1 · Ø 2.2 better than 50%
4Ks and aces 9x 4K, 2 aces in 55 matches

Utility and deaths

Average
Nades, flashes and deaths

4.7 utility damage per round and so well above the average (3.9).

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 4.7+0.8 · Ø 3.9 better than 71%
Enemies flashed per round 0.18−0.07 · Ø 0.25 better than 33%
Deaths per round 75%+3 pp · Ø 72% better than 32%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
K/R +0.10, Rating +0.12, ADR +4.4
= Stayed the same
ELO at 1,047
▼ Got worse
Headshots −4 pp, Win rate −7 pp, First kills −1 pp, Clutch 1v1 −34 pp

Oct to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.82
JunJulAugSepOctNov

Best month: November 2026 with 0.82. Last 3 months: 0.71 (at the start 0.61). Just below the average (0.72).

Patterns

From the last 55 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +35 ELO
24 matches · 46% win rate

mugetsuxdxd loses the most ELO in match 1 of the day: +35 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Most kills in a match: 28 · Anubis
  3. Highest rating in a match: 1.82 · Anubis

Maps in detail

from the last 55 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 212
50% -
0.59 -
67.2 -
0.83-
47% of 53 duels -
63% of 8 situations -
Anubis11
64% -
0.87 -
94.6 -
1.21-
65% of 52 duels -
43% of 7 situations -
Mirage9
44% -
0.52 -
62.1 -
0.73-
43% of 37 duels -
0% of 2 situations -
Ancient8
50% -
0.68 -
75.6 -
0.88-
57% of 46 duels -
80% of 5 situations -
Cache7
71% -
0.72 -
75.8 -
1.02-
41% of 37 duels -
0% of 2 situations -
Inferno4
25% -
0.50 -
54.2 -
0.65-
48% of 21 duels -
0% of 1 situations -
Nuke4
50% -
0.81 -
83.4 -
1.12-
45% of 20 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mugetsuxdxd plays

Across 55 matches mugetsuxdxd averages K/R 0.67, ADR 74.3 and a rating of 0.93. Biggest strength: Clutch 1v1 won at 48%, better than 94% of level 5 players. Most room to improve: 3K rounds at 3.0%, better than only 21% of level 5 players. Averages 14.9 kills per match with 51% headshots. The strongest map is Anubis with a 64% win rate in 11 matches. In 15 of 55 matches the rating was 1.10 or higher (27%), in 28 it was below 0.90. In 55 matches with detailed stats: 9 4Ks and 2 aces. Best month by rating: November 2026 at 1.18. mugetsuxdxd loses the most ELO in match 1 of the day (+35 ELO, win rate 46%). Improved over the last three months: K/R +0.10, Rating +0.12, ADR +4.4. Got weaker: Headshots −4 pp, Win rate −7 pp, First kills −1 pp, Clutch 1v1 −34 pp. Unchanged in recent months: ELO at 1,047. Last 30 days: 12 matches, win rate 58%, net ELO −18.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.