mudreeec

Sweden
On FACEIT since 2015 139 matches tracked 41 matches in 30 days
Last updated:

How does mudreeec play?

Rating 1.07 K/R 0.73 ADR 78.1 from 139 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 64%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 139 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 26% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
AWPerClutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (118 matches).

2,250-2,499 ELO

Compared with 2,435 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 16%
Opening duels won 55%+4 pp · Ø 51% better than 78%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 25%+4 pp · Ø 21% better than 73%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 93%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (50%).

Headshot rate 41%−9 pp · Ø 50% better than 8%
AWP share of kills 25%+14 pp · Ø 11% better than 92%
K/D 1.12+0.09 · Ø 1.03 better than 76%
Pistol kills per match 2.9
Knife kills 1 in 139 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.6% of rounds and so slightly below the average (13.4%).

2K rounds 12.6%−0.8 pp · Ø 13.4% better than 27%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 35%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 17x 4K, 2 aces in 118 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 45%+10 pp · Ø 35% better than 97%
Utility damage per round 6.7+2.5 · Ø 4.2 better than 94%
Enemies flashed per round 0.21−0.08 · Ø 0.29 better than 27%
Deaths per round 65%−7 pp · Ø 72% better than 98%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +7 pp, ELO +827
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, Rating −0.08, ADR −7.8, Headshots −3 pp

Sep to Nov 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.59
AprMayJunJulAugSepOctNov

Best month: April 2026 with 0.80. Last 3 months: 0.72 (at the start 0.77). Just below the average (0.74).

Patterns

From the last 139 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −24 ELO
26 matches · 50% win rate
On Mirage −23 ELO
22 matches · 73% win rate
On Sundays −23 ELO, win rate 41%

mudreeec loses the most ELO from match 5 of the day: −24 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Anubis
  2. Reached level 10 · Inferno
  3. Recorded match no. 100 · Ancient
  4. Most kills in a match: 41 · Dust 2
  5. Highest rating in a match: 2.11 · Dust 2

Maps in detail

from the last 139 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 244
50% better than 42%
0.75 better than 54%
81.0 better than 51%
1.10 better than 70%
59% of 180 duels better than 85%
53% of 43 situations better than 86%
Ancient26
58% better than 69%
0.71 better than 32%
76.7 better than 25%
1.03 right on the average
57% of 68 duels better than 79%
43% of 23 situations better than 64%
Anubis24
67% better than 89%
0.72 better than 38%
75.0 better than 17%
1.09 better than 68%
56% of 80 duels better than 74%
44% of 16 situations better than 68%
Mirage22
73% better than 98%
0.68 better than 20%
70.5 better than 7%
1.01 better than 42%
39% of 49 duels better than 3%
17% of 23 situations better than 5%
Inferno14
50% -
0.76 -
88.3 -
1.08-
53% of 62 duels -
33% of 12 situations -
Cache5
40% -
0.70 -
72.5 -
0.94-
56% of 18 duels -
0% of 3 situations -
Nuke4
75% -
0.79 -
81.8 -
1.13-
80% of 10 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mudreeec plays

Across 139 matches mudreeec averages K/R 0.73, ADR 78.1 and a rating of 1.07. Biggest strength: Deaths per round at just 65% (lower is better), better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 41%, better than only 8% of level 10 · 2,250-2,499 ELO players. Averages 16.3 kills per match with 41% headshots. The strongest map is Mirage with a 73% win rate in 22 matches. In 62 of 139 matches the rating was 1.10 or higher (45%), in 43 it was below 0.90. In 118 matches with detailed stats: 17 4Ks and 2 aces. Best month by rating: April 2026 at 1.16. mudreeec loses the most ELO from match 5 of the day (−24 ELO, win rate 50%). Things go best on Anubis (+28 ELO, win rate 67%). Match no. 3 of the day goes best: 71% win rate. Improved over the last three months: Win rate +7 pp, ELO +827. Got weaker: K/R −0.05, Rating −0.08, ADR −7.8, Headshots −3 pp. Last 30 days: 41 matches, win rate 68%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.