mtx0x

Turkey
On FACEIT since 2014 71 matches tracked 44 matches in 30 days
ELO
2,148
Rank EU
#165,618
Turkey #4,480 in Turkey
Last updated:

How does mtx0x play?

Rating 1.23 K/R 0.91 ADR 96.7 from 71 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.23
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 85%
Rating distribution from 71 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 38% good 1.10 to 1.29 24% normal 0.90 to 1.09 17% weak 0.75 to 0.89 8% very weak below 0.75 7%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (59 matches).

2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (11%).

Rounds with first kill 16%+5 pp · Ø 11% better than 98%
Opening duels won 59%+8 pp · Ø 51% better than 95%

Clutch

Average
Last one alive

34% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 28%
Clutch 1v2 won 34%+13 pp · Ø 21% better than 97%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

1.20 K/D and so clearly above the average (1.03).

Headshot rate 53%+4 pp · Ø 49% better than 72%
AWP share of kills 6%−6 pp · Ø 12% better than 35%
K/D 1.20+0.17 · Ø 1.03 better than 91%
Pistol kills per match 3.8

Impact

Strength
Damage and big rounds

3.2 MVPs per match and so well above the average (2.3).

2K rounds 17.0%+3.6 pp · Ø 13.4% better than 98%
3K rounds 6.7%+2.6 pp · Ø 4.1% better than 98%
MVPs per match 3.2+0.9 · Ø 2.3 better than 98%
4Ks and aces 19x 4K, 5 aces in 59 matches

Utility and deaths

Average
Nades, flashes and deaths

6.7 utility damage per round and so well above the average (4.3).

Utility hit rate 38%+3 pp · Ø 35% better than 70%
Utility damage per round 6.7+2.4 · Ø 4.3 better than 93%
Enemies flashed per round 0.36+0.07 · Ø 0.29 better than 72%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether mtx0x is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 54 matches from the last 3 months and 8 before.

Kills per round (K/R)

0.94
AprMayJunJulAugSepOctNov

Patterns

From the last 71 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day ±0 ELO
31 matches · 45% win rate

mtx0x loses the most ELO in match 1 of the day: ±0 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.28 · Dust 2
  2. Most kills in a match: 37 · Cache
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 71 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 223
61% better than 83%
0.90 better than 96%
95.9 better than 96%
1.23 better than 93%
62% of 151 duels better than 95%
53% of 15 situations better than 87%
Inferno14
64% -
1.00 -
105.9 -
1.37-
64% of 84 duels -
0% of 5 situations -
Ancient12
58% -
0.90 -
95.1 -
1.17-
58% of 65 duels -
40% of 5 situations -
Anubis8
50% -
0.75 -
86.9 -
1.00-
46% of 56 duels -
33% of 6 situations -
Cache4
50% -
1.26 -
125.4 -
1.72-
52% of 25 duels -
0% of 2 situations -
Overpass4
25% -
0.77 -
80.9 -
1.04-
53% of 19 duels -
-
Mirage3
100% -
0.84 -
86.2 -
1.37-
69% of 13 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How mtx0x plays

Across 71 matches mtx0x averages K/R 0.91, ADR 96.7 and a rating of 1.23. Biggest strength: Damage per round (ADR) at 96.7, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 75%, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 21.0 kills per match with 53% headshots. The strongest map is Inferno with a 64% win rate in 14 matches. In 48 of 71 matches the rating was 1.10 or higher (68%), in 11 it was below 0.90. In 59 matches with detailed stats: 19 4Ks and 5 aces. mtx0x loses the most ELO in match 1 of the day (±0 ELO, win rate 45%). Things go best in match 2 of the day (±0 ELO, win rate 65%). Match no. 2 of the day goes best: 65% win rate. Last 30 days: 44 matches, win rate 57%, net ELO −36.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.