mtr-

Japan
On FACEIT since 2024 212 matches tracked 110 matches in 30 days
Last updated:
Next update possible in 44m 35s

How does mtr- play?

Rating 1.11 K/R 0.77 ADR 79.7 from 212 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 212 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 25% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 12% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
AWPerClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

61% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+1 pp · Ø 11% better than 76%
Opening duels won 61%+10 pp · Ø 51% better than 98%

Clutch

Strength
Last one alive

49% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 49%+10 pp · Ø 39% better than 94%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 36%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 92%

Weapons and aim

Average
Where do the kills come from?

28% headshots and so well below the average (49%).

Headshot rate 28%−21 pp · Ø 49% better than 1%
AWP share of kills 43%+31 pp · Ø 12% better than 99%
K/D 1.18+0.15 · Ø 1.03 better than 89%
Pistol kills per match 2.2
Zeus kills9 in 212 matches
Knife kills 2 in 212 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.6% of rounds and so clearly above the average (13.4%).

2K rounds 14.6%+1.2 pp · Ø 13.4% better than 77%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.4+0.1 · Ø 2.3 better than 61%
4Ks and aces 32x 4K, 6 aces in 212 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.5+0.2 · Ø 4.3 better than 60%
Enemies flashed per round 0.33+0.04 · Ø 0.29 better than 64%
Deaths per round 65%−7 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether mtr- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 201 matches from the last 3 months and 11 before.

Kills per round (K/R)

0.86
AugSepOctNov

Best month: November 2026 with 0.86.

Patterns

From the last 212 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −85 ELO
22 matches · 27% win rate
In match 4 of the day +15 ELO
31 matches · 42% win rate
On Saturdays −61 ELO, win rate 40%

mtr- loses the most ELO on Nuke: −85 ELO, 27% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Most kills in a match: 40 · Dust 2
  3. Highest rating in a match: 2.40 · Dust 2
  4. Recorded match no. 100 · Nuke

Maps in detail

from the last 212 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2102
57% better than 72%
0.84 better than 87%
84.9 better than 71%
1.22 better than 92%
67% of 396 duels better than 99%
42% of 79 situations better than 64%
Anubis46
61% better than 81%
0.77 better than 66%
81.6 better than 54%
1.13 better than 81%
65% of 208 duels better than 98%
67% of 36 situations better than 98%
Nuke22
27% better than 1%
0.67 better than 23%
71.9 better than 15%
0.94 better than 23%
49% of 92 duels better than 32%
46% of 26 situations better than 72%
Ancient20
30% better than 3%
0.60 better than 3%
66.0 better than 2%
0.88 better than 8%
49% of 69 duels better than 34%
44% of 25 situations better than 70%
Vertigo10
40% -
0.65 -
72.3 -
0.94-
54% of 41 duels -
71% of 7 situations -
Cache6
17% -
0.82 -
78.1 -
1.21-
33% of 21 duels -
0% of 5 situations -
Inferno5
40% -
0.54 -
63.4 -
0.77-
53% of 19 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mtr- plays

Across 212 matches mtr- averages K/R 0.77, ADR 79.7 and a rating of 1.11. Biggest strength: Deaths per round at just 65% (lower is better), better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 28%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 16.8 kills per match with 28% headshots. The strongest map is Anubis with a 61% win rate in 46 matches. In 105 of 212 matches the rating was 1.10 or higher (50%), in 59 it was below 0.90. In 212 matches with detailed stats: 32 4Ks and 6 aces. Best month by rating: November 2026 at 1.26. mtr- loses the most ELO on Nuke (−85 ELO, win rate 27%). Things go best on Anubis (+39 ELO, win rate 61%). Match no. 1 of the day goes best: 61% win rate, −29 ELO. Last 30 days: 110 matches, win rate 50%, net ELO −99.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.