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mti-

Argentina
On FACEIT since 2026 122 matches tracked 98 matches in 30 days
Last updated:

How does mti- play?

Rating 1.02 K/R 0.71 ADR 78.3 from 122 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 122 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 20% normal 0.90 to 1.09 16% weak 0.75 to 0.89 19% very weak below 0.75 25%
better than most on level 7 about average weaker than most
Level 7

Compared with 1,560 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 21%
Opening duels won 57%+7 pp · Ø 50% better than 94%

Clutch

Average
Last one alive

23% of 1v2s won and so just above the average (21%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 59%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 63%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 38%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so clearly below the average (47%).

Headshot rate 42%−5 pp · Ø 47% better than 28%
AWP share of kills 9%−1 pp · Ø 10% better than 50%
K/D 1.04+0.04 · Ø 1.00 better than 69%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so slightly below the average (3.9%).

2K rounds 12.9%−0.2 pp · Ø 13.1% better than 45%
3K rounds 3.6%−0.3 pp · Ø 3.9% better than 39%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 19x 4K, 1 ace in 122 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.58 enemies flashed per round and so well above the average (0.26).

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 6.8+2.7 · Ø 4.1 better than 93%
Enemies flashed per round 0.58+0.32 · Ø 0.26 better than 97%
Deaths per round 68%−5 pp · Ø 73% better than 93%

Progress

One value per month, dashed line is the level 7 average
Whether mti- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 122 matches, all from the last 3 months.

Kills per round (K/R)

0.70
OctNov

Patterns

From the last 122 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −55 ELO
52 matches · 50% win rate
In match 2 of the day +7 ELO
21 matches · 48% win rate
On Saturdays ±0 ELO, win rate 45%

mti- loses the most ELO on Dust 2: −55 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 29 · Mirage
  2. Highest rating in a match: 2.27 · Ancient
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 122 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 252
50% right on the average
0.70 better than 38%
77.8 better than 41%
1.00 right on the average
60% of 156 duels better than 93%
24% of 34 situations better than 13%
Mirage40
53% better than 57%
0.70 better than 37%
75.7 better than 28%
1.02 better than 56%
53% of 147 duels better than 65%
54% of 28 situations better than 86%
Ancient14
71% -
0.83 -
89.2 -
1.18-
65% of 40 duels -
50% of 6 situations -
Nuke7
71% -
0.60 -
72.3 -
0.80-
57% of 14 duels -
0% of 1 situations -
Anubis3
0% -
0.80 -
88.1 -
1.10-
43% of 7 duels -
100% of 1 situations -
Cache3
100% -
0.90 -
95.0 -
1.28-
44% of 9 duels -
100% of 2 situations -
Inferno3
33% -
0.57 -
62.2 -
0.73-
67% of 9 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mti- plays

Across 122 matches mti- averages K/R 0.71, ADR 78.3 and a rating of 1.02. Biggest strength: Opening duels won at 57%, better than 94% of level 7 players. Most room to improve: Rounds with first kill at 8%, better than only 21% of level 7 players. Averages 15.5 kills per match with 42% headshots. The strongest map is Ancient with a 71% win rate in 14 matches. In 49 of 122 matches the rating was 1.10 or higher (40%), in 54 it was below 0.90. In 122 matches with detailed stats: 19 4Ks and 1 ace. mti- loses the most ELO on Dust 2 (−55 ELO, win rate 50%). Things go best on Mirage (+85 ELO, win rate 53%). Match no. 1 of the day goes best: 62% win rate, +9 ELO. Last 30 days: 98 matches, win rate 52%, net ELO +47.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.