mt_

Vietnam
On FACEIT since 2019 216 matches tracked 55 matches in 30 days
ELO ▼ 10
2,071
30-day peak: 2,081
Rank EU
#205,788
Vietnam #436 in Vietnam
Last updated:

How does mt_ play?

Rating 0.97 K/R 0.70 ADR 78.2 from 216 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 216 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 26%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (160 matches).

2,001-2,249 ELO

Compared with 2,098 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%−1 pp · Ø 51% better than 40%

Clutch

Weakness
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 13%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (49%).

Headshot rate 40%−9 pp · Ø 49% better than 8%
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 0.96−0.07 · Ø 1.03 better than 24%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.8% of rounds and so slightly below the average (4.1%).

2K rounds 13.0%−0.4 pp · Ø 13.4% better than 39%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 37%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 23x 4K, 3 aces in 160 matches

Utility and deaths

Average
Nades, flashes and deaths

0.50 enemies flashed per round and so well above the average (0.28).

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 65%
Enemies flashed per round 0.50+0.22 · Ø 0.28 better than 92%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04, Rating +0.06, ADR +4.2, Win rate +3 pp
= Stayed the same
ELO at 2,071
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: September 2026 with 0.74. Last 3 months: 0.73 (at the start 0.69). Just below the average (0.74).

Patterns

From the last 216 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −74 ELO
55 matches · 49% win rate
From match 5 of the day −48 ELO
25 matches · 40% win rate
On Mondays +37 ELO, win rate 42%

mt_ loses the most ELO on Inferno: −74 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Anubis
  2. Most kills in a match: 31 · Anubis
  3. Highest rating in a match: 1.96 · Anubis
  4. Recorded match no. 100 · Inferno

Maps in detail

from the last 216 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno55
49% better than 29%
0.71 better than 34%
80.4 better than 46%
0.97 better than 22%
59% of 292 duels better than 78%
23% of 31 situations better than 15%
Anubis54
44% better than 26%
0.71 better than 34%
76.6 better than 25%
1.00 better than 35%
46% of 250 duels better than 22%
26% of 38 situations better than 22%
Ancient53
62% better than 81%
0.71 better than 33%
79.2 better than 39%
0.98 better than 33%
52% of 218 duels better than 53%
29% of 38 situations better than 28%
Dust 229
41% better than 16%
0.71 better than 34%
77.5 better than 30%
0.97 better than 27%
44% of 111 duels better than 14%
40% of 25 situations better than 56%
Mirage17
59% better than 78%
0.68 better than 21%
77.0 better than 30%
0.93 better than 17%
35% of 63 duels better than 1%
40% of 5 situations better than 55%
Cache6
33% -
0.67 -
75.2 -
0.87-
43% of 30 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mt_ plays

Across 216 matches mt_ averages K/R 0.70, ADR 78.2 and a rating of 0.97. Most room to improve: Headshot rate at 40%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 15.7 kills per match with 40% headshots. The strongest map is Ancient with a 62% win rate in 53 matches. In 70 of 216 matches the rating was 1.10 or higher (32%), in 97 it was below 0.90. In 160 matches with detailed stats: 23 4Ks and 3 aces. Best month by rating: September 2026 at 1.05. mt_ loses the most ELO on Inferno (−74 ELO, win rate 49%). Things go best on Ancient (+37 ELO, win rate 62%). Match no. 4 of the day goes best: 73% win rate, +8 ELO. Improved over the last three months: K/R +0.04, Rating +0.06, ADR +4.2, Win rate +3 pp. Got weaker: Headshots −3 pp. Unchanged in recent months: ELO at 2,071. Last 30 days: 55 matches, win rate 53%, net ELO −22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.