msb

Russia
On FACEIT since 2020 192 matches tracked 25 matches in 30 days
Last updated:

How does msb play?

Rating 1.12 (from 178 matches) K/R 0.80 ADR 83.5 from 192 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 82%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 178 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 24% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 12%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (112 matches).

2,001-2,249 ELO

Compared with 2,069 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 55%+4 pp · Ø 51% better than 81%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 20%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 40%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Strength
Where do the kills come from?

59% headshots and so well above the average (49%).

Headshot rate 59%+10 pp · Ø 49% better than 94%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 1.16+0.13 · Ø 1.03 better than 86%
Pistol kills per match 2.2
Knife kills 4 in 192 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.0% of rounds and so clearly above the average (13.4%).

2K rounds 15.0%+1.6 pp · Ø 13.4% better than 83%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 69%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 21x 4K, 4 aces in 112 matches

Utility and deaths

Average
Nades, flashes and deaths

0.04 enemies flashed per round and so well below the average (0.29).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 1.1−3.2 · Ø 4.3 better than 1%
Enemies flashed per round 0.04−0.25 · Ø 0.29 better than 1%
Deaths per round 69%−3 pp · Ø 72% better than 83%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +3 pp, ELO +198
= Stayed the same
ADR at 82.3, Headshots at 60%
▼ Got worse
K/R −0.04, Rating −0.08

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.79
JunJulAugSepOctNov

Best month: August 2026 with 0.85. Last 3 months: 0.78 (at the start 0.82). Slightly above the average (0.74).

Patterns

From the last 192 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −27 ELO
32 matches · 41% win rate
On Inferno −17 ELO
37 matches · 51% win rate
Between 18:00 and 24:00 −61 ELO, win rate 46%
On Mondays +43 ELO, win rate 43%

msb loses the most ELO from match 5 of the day: −27 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Inferno
  2. Recorded match no. 100 · Mirage
  3. Reached level 10 · Mirage
  4. Longest win streak: 9 wins in a row · Mirage
  5. Highest rating in a match: 2.02 · Mirage

Maps in detail

from the last 192 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage75
59% better than 78%
0.81 better than 79%
84.1 better than 66%
1.16 better than 86%
56% of 252 duels better than 78%
43% of 49 situations better than 65%
Inferno37
51% better than 48%
0.83 better than 77%
87.1 better than 68%
1.19 better than 82%
61% of 151 duels better than 86%
29% of 28 situations better than 26%
Nuke26
42% better than 14%
0.75 right on the average
78.3 better than 35%
1.04 better than 47%
54% of 87 duels better than 59%
20% of 15 situations better than 11%
Dust 217
47% better than 36%
0.75 better than 56%
78.6 better than 38%
1.04 better than 53%
51% of 69 duels right on the average
33% of 12 situations better than 36%
Ancient14
43% -
0.73 -
77.2 -
0.89-
42% of 57 duels -
38% of 8 situations -
Cache11
45% -
0.90 -
89.1 -
1.27-
64% of 42 duels -
20% of 10 situations -
Anubis10
40% -
0.77 -
84.4 -
1.00-
48% of 46 duels -
50% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How msb plays

Across 192 matches msb averages K/R 0.80 and ADR 83.5; the rating across the 178 rated matches is 1.12. Biggest strength: Headshot rate at 59%, better than 94% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 1.1, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 17.1 kills per match with 59% headshots. The strongest map is Mirage with a 59% win rate in 75 matches. In 88 of 178 matches the rating was 1.10 or higher (49%), in 51 it was below 0.90. In 112 matches with detailed stats: 21 4Ks and 4 aces. Best month by rating: August 2026 at 1.21. msb loses the most ELO from match 5 of the day (−27 ELO, win rate 41%). Things go best in match 2 of the day (+13 ELO, win rate 61%). Match no. 2 of the day goes best: 61% win rate, +13 ELO. Improved over the last three months: Win rate +3 pp, ELO +198. Got weaker: K/R −0.04, Rating −0.08. Unchanged in recent months: ADR at 82.3, Headshots at 60%. Last 30 days: 25 matches, win rate 48%, net ELO −44.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.