msaa

Portugal
On FACEIT since 2017 325 matches tracked 86 matches in 30 days
ELO ▲ 81
2,531
30-day peak: 2,613
Rank EU
#51,321
Portugal #726 in Portugal
Last updated:

How does msaa play?

Rating 1.09 (from 320 matches) K/R 0.77 ADR 83.6 from 325 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 320 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 19% good 1.10 to 1.29 22% normal 0.90 to 1.09 26% weak 0.75 to 0.89 13% very weak below 0.75 15%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (268 matches).

2,500-2,749 ELO

Compared with 2,702 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 41%
Opening duels won 53%+1 pp · Ø 52% better than 59%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 83%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so slightly above the average (1.04).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 8%−4 pp · Ø 12% better than 44%
K/D 1.11+0.07 · Ø 1.04 better than 67%
Pistol kills per match 3.0
Zeus kills1 in 325 matches
Knife kills 2 in 325 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.2%).

2K rounds 13.6%+0.1 pp · Ø 13.5% better than 47%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 71%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 50x 4K, 4 aces in 268 matches

Utility and deaths

Average
Nades, flashes and deaths

4.6 utility damage per round and so well above the average (4.1).

Utility hit rate 34%−1 pp · Ø 35% better than 45%
Utility damage per round 4.6+0.5 · Ø 4.1 better than 66%
Enemies flashed per round 0.29−0.01 · Ø 0.30 better than 50%
Deaths per round 70%−2 pp · Ø 72% better than 63%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +5 pp, ELO +179
= Stayed the same
K/R at 0.77, Rating at 1.08, ADR at 83.1, Headshots at 51%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.79
JunJulAugSepOctNov

Best month: August 2026 with 0.79. Last 3 months unchanged at 0.77. Slightly above the average (0.74).

Patterns

From the last 325 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −26 ELO
29 matches · 41% win rate
In match 2 of the day +77 ELO
85 matches · 46% win rate
On Thursdays +51 ELO, win rate 43%

msaa loses the most ELO on Cache: −26 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Highest rating in a match: 2.33 · Mirage
  3. Most kills in a match: 45 · Anubis
  4. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 325 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2104
55% better than 58%
0.75 right on the average
82.6 better than 55%
1.07 better than 57%
50% of 373 duels better than 40%
53% of 51 situations better than 85%
Mirage68
57% better than 69%
0.81 better than 75%
86.5 better than 73%
1.14 better than 78%
49% of 290 duels better than 35%
51% of 37 situations better than 86%
Ancient51
45% better than 23%
0.74 better than 41%
81.8 better than 46%
1.02 better than 39%
47% of 197 duels better than 20%
46% of 24 situations better than 72%
Anubis36
42% better than 16%
0.78 better than 62%
83.1 better than 55%
1.10 better than 63%
55% of 170 duels better than 64%
29% of 24 situations better than 26%
Cache29
41% -
0.77 -
82.0 -
1.06-
50% of 113 duels -
42% of 24 situations -
Inferno26
54% better than 41%
0.79 better than 54%
84.4 better than 49%
1.13 better than 56%
60% of 88 duels better than 77%
47% of 19 situations better than 66%
Nuke8
88% -
0.78 -
85.8 -
1.12-
51% of 37 duels -
60% of 5 situations -
Vertigo3
33% -
0.83 -
86.1 -
1.17-
58% of 12 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How msaa plays

Across 325 matches msaa averages K/R 0.77 and ADR 83.6; the rating across the 320 rated matches is 1.09. Biggest strength: Clutch 1v1 won at 45%, better than 83% of level 10 · 2,500-2,749 ELO players. Averages 16.8 kills per match with 51% headshots. The strongest map is Mirage with a 57% win rate in 68 matches. In 145 of 320 matches the rating was 1.10 or higher (45%), in 91 it was below 0.90. In 268 matches with detailed stats: 50 4Ks and 4 aces. Best month by rating: August 2026 at 1.13. msaa loses the most ELO on Cache (−26 ELO, win rate 41%). Things go best in match 3 of the day (+89 ELO, win rate 63%). Match no. 4 of the day goes best: 67% win rate, +27 ELO. Improved over the last three months: Win rate +5 pp, ELO +179. Unchanged in recent months: K/R at 0.77, Rating at 1.08, ADR at 83.1, Headshots at 51%. Last 30 days: 86 matches, win rate 55%, net ELO −11.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.