mrwallst

Russia
On FACEIT since 2022 100 matches tracked 59 matches in 30 days
Last updated:

How does mrwallst play?

Rating 1.03 K/R 0.73 ADR 79.2 from 100 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 100 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 20% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 19% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 7 average. More 1v1 and 1v2 wins than the level 7 average.
AWPerClutcher
better than most on level 7 about average weaker than most
Level 7

Compared with 1,031 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 65%
Opening duels won 51%+1 pp · Ø 50% better than 59%

Clutch

Strength
Last one alive

54% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 54%+15 pp · Ø 39% better than 98%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 88%
Clutch kills per match 2.4+0.8 · Ø 1.6 better than 95%

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (46%).

Headshot rate 37%−9 pp · Ø 46% better than 9%
AWP share of kills 28%+17 pp · Ø 11% better than 95%
K/D 1.02+0.03 · Ø 0.99 better than 63%
Pistol kills per match 2.8
Zeus kills1 in 100 matches
Knife kills 10 in 100 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.0% of rounds and so just above the average (3.9%).

2K rounds 13.0%−0.2 pp · Ø 13.2% better than 47%
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 61%
MVPs per match 2.1−0.1 · Ø 2.2 better than 40%
4Ks and aces 14x 4K, 6 aces in 100 matches

Utility and deaths

Average
Nades, flashes and deaths

6.9 utility damage per round and so well above the average (4.1).

Utility hit rate 39%+4 pp · Ø 35% better than 78%
Utility damage per round 6.9+2.8 · Ø 4.1 better than 95%
Enemies flashed per round 0.24−0.02 · Ø 0.26 better than 47%
Deaths per round 71%−2 pp · Ø 73% better than 71%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Rating +0.08, ADR +4.2, Win rate +5 pp, ELO +315, Clutch 1v1 +5 pp
= Stayed the same
K/R at 0.73, Headshots at 37%, First kills at 11%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Aug 2026.

Kills per round (K/R)

0.69
JunJulAugSepOctNov

Best month: September 2026 with 1.00. Last 3 months: 0.73 (at the start 0.72). Just above the average (0.72).

Patterns

From the last 100 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day ±0 ELO
20 matches · 25% win rate
Between 6:00 and 12:00 +57 ELO, win rate 39%

mrwallst loses the most ELO in match 1 of the day: ±0 ELO, 25% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Mirage
  2. Longest win streak: 4 wins in a row · Anubis
  3. Highest rating in a match: 1.93 · Dust 2

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
57% better than 75%
0.67 better than 24%
72.6 better than 17%
0.97 better than 36%
46% of 167 duels better than 26%
75% of 24 situations better than 99%
Dust 221
38% better than 13%
0.80 better than 84%
88.9 better than 89%
1.11 better than 84%
50% of 123 duels right on the average
45% of 11 situations better than 70%
Anubis14
43% -
0.71 -
77.1 -
1.03-
52% of 65 duels -
45% of 11 situations -
Nuke12
50% -
0.69 -
73.7 -
0.94-
53% of 36 duels -
43% of 14 situations -
Ancient9
33% -
0.84 -
86.9 -
1.19-
59% of 46 duels -
38% of 13 situations -
Inferno4
25% -
0.78 -
94.9 -
0.97-
74% of 19 duels -
-
Cache3
67% -
0.77 -
79.4 -
1.05-
57% of 7 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mrwallst plays

Across 100 matches mrwallst averages K/R 0.73, ADR 79.2 and a rating of 1.03. Biggest strength: Clutch 1v1 won at 54%, better than 98% of level 7 players. Most room to improve: Headshot rate at 37%, better than only 9% of level 7 players. Averages 16.2 kills per match with 37% headshots. The strongest map is Mirage with a 57% win rate in 37 matches. In 38 of 100 matches the rating was 1.10 or higher (38%), in 37 it was below 0.90. In 100 matches with detailed stats: 14 4Ks and 6 aces. Best month by rating: September 2026 at 1.44. mrwallst loses the most ELO in match 1 of the day (±0 ELO, win rate 25%). Things go best on Mirage (+36 ELO, win rate 57%). From match no. 5 of the day on, things go best: 59% win rate, +4 ELO. Improved over the last three months: Rating +0.08, ADR +4.2, Win rate +5 pp, ELO +315, Clutch 1v1 +5 pp. Unchanged in recent months: K/R at 0.73, Headshots at 37%, First kills at 11%. Last 30 days: 59 matches, win rate 51%, net ELO +36.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.