mrpridurok

Kazakhstan
On FACEIT since 2021 218 matches tracked 110 matches in 30 days
ELO ▲ 410
2,353
30-day peak: 2,353
Rank EU
#90,735
Kazakhstan #3,082 in Kazakhstan
Last updated:

How does mrpridurok play?

Rating 1.15 K/R 0.82 ADR 83.6 from 218 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 218 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 29% good 1.10 to 1.29 17% normal 0.90 to 1.09 19% weak 0.75 to 0.89 17% very weak below 0.75 13%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,492 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

60% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 83%
Opening duels won 60%+9 pp · Ø 51% better than 96%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 22%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 27%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

1.18 K/D and so clearly above the average (1.03).

Headshot rate 46%−4 pp · Ø 50% better than 27%
AWP share of kills 29%+18 pp · Ø 11% better than 96%
K/D 1.18+0.15 · Ø 1.03 better than 86%
Pistol kills per match 2.9
Knife kills 4 in 218 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.7% of rounds and so well above the average (13.4%).

2K rounds 15.7%+2.3 pp · Ø 13.4% better than 90%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 64%
MVPs per match 2.6+0.3 · Ø 2.3 better than 75%
4Ks and aces 45x 4K, 6 aces in 218 matches

Utility and deaths

Average
Nades, flashes and deaths

2.2 utility damage per round and so well below the average (4.2).

Utility hit rate 38%+3 pp · Ø 35% better than 72%
Utility damage per round 2.2−2.0 · Ø 4.2 better than 6%
Enemies flashed per round 0.18−0.11 · Ø 0.29 better than 18%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +7 pp, ELO +560
= Stayed the same
K/R at 0.82, Rating at 1.14, ADR at 83.8, Win rate at 54%, Clutch 1v1 at 34%
▼ Got worse
First kills −1 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.83
JunJulAugSepOctNov

Best month: September 2026 with 0.85. Last 3 months: 0.82 (at the start 0.84). Clearly above the average (0.74).

Patterns

From the last 218 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −107 ELO
49 matches · 41% win rate
On Anubis −29 ELO
53 matches · 57% win rate
Between 0:00 and 6:00 −17 ELO, win rate 49%
On Saturdays +24 ELO, win rate 41%

mrpridurok loses the most ELO in match 2 of the day: −107 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 48 · Anubis
  2. Reached level 10 · Dust 2
  3. Recorded match no. 100 · Mirage
  4. Longest win streak: 7 wins in a row · Mirage
  5. Highest rating in a match: 2.55 · Ancient

Maps in detail

from the last 218 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage75
57% better than 69%
0.83 better than 84%
83.4 better than 60%
1.17 better than 86%
61% of 399 duels better than 93%
29% of 45 situations better than 23%
Anubis53
57% better than 65%
0.85 better than 90%
85.3 better than 70%
1.18 better than 87%
66% of 229 duels better than 98%
38% of 45 situations right on the average
Ancient49
61% better than 79%
0.82 better than 81%
85.9 better than 70%
1.15 better than 81%
55% of 195 duels better than 64%
37% of 35 situations better than 47%
Dust 234
35% better than 5%
0.77 better than 62%
80.6 better than 45%
1.06 better than 55%
56% of 177 duels better than 75%
22% of 23 situations better than 11%
Nuke6
33% -
0.67 -
69.1 -
0.96-
61% of 23 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mrpridurok plays

Across 218 matches mrpridurok averages K/R 0.82, ADR 83.6 and a rating of 1.15. Biggest strength: Opening duels won at 60%, better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.2, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 17.9 kills per match with 46% headshots. The strongest map is Ancient with a 61% win rate in 49 matches. In 111 of 218 matches the rating was 1.10 or higher (51%), in 65 it was below 0.90. In 218 matches with detailed stats: 45 4Ks and 6 aces. Best month by rating: September 2026 at 1.18. mrpridurok loses the most ELO in match 2 of the day (−107 ELO, win rate 41%). Things go best on Ancient (+66 ELO, win rate 61%). Match no. 1 of the day goes best: 61% win rate, +33 ELO. Improved over the last three months: Headshots +7 pp, ELO +560. Got weaker: First kills −1 pp. Unchanged in recent months: K/R at 0.82, Rating at 1.14, ADR at 83.8, Win rate at 54%, Clutch 1v1 at 34%. Last 30 days: 110 matches, win rate 56%, net ELO +276.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.