mqkenzy

Canada
On FACEIT since 2024 180 matches tracked 109 matches in 30 days
Last updated:

How does mqkenzy play?

Rating 1.05 K/R 0.75 ADR 80.5 from 180 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 180 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 21% normal 0.90 to 1.09 29% weak 0.75 to 0.89 13% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (158 matches).

2,250-2,499 ELO

Compared with 2,454 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 16%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

2.5 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 16%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 2.5+0.8 · Ø 1.7 better than 96%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so slightly above the average (50%).

Headshot rate 52%+2 pp · Ø 50% better than 64%
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 1.08+0.05 · Ø 1.03 better than 61%
Pistol kills per match 2.9
Knife kills 7 in 180 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.2% of rounds and so slightly above the average (13.4%).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 66%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 43%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 30x 4K, 0 aces in 158 matches

Utility and deaths

Average
Nades, flashes and deaths

0.19 enemies flashed per round and so well below the average (0.29).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.7+0.5 · Ø 4.2 better than 67%
Enemies flashed per round 0.19−0.10 · Ø 0.29 better than 21%
Deaths per round 70%−2 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.16, Rating +0.27, ADR +13.4, Headshots +6 pp, Win rate +28 pp, ELO +582
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.79
JunJulAugSepOctNov

Best month: September 2026 with 0.80. Last 3 months: 0.77 (at the start 0.61). Slightly above the average (0.74).

Patterns

From the last 180 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −48 ELO
28 matches · 57% win rate
In match 1 of the day −38 ELO
30 matches · 43% win rate
Between 18:00 and 24:00 −35 ELO, win rate 41%
On Tuesdays ±0 ELO, win rate 40%

mqkenzy loses the most ELO on Anubis: −48 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.79 · Mirage
  2. Longest win streak: 6 wins in a row · Anubis
  3. Recorded match no. 100 · Mirage
  4. Reached level 10 · Inferno
  5. Most kills in a match: 64 · Ancient

Maps in detail

from the last 180 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage66
53% better than 53%
0.77 better than 61%
81.9 better than 54%
1.09 better than 66%
55% of 216 duels better than 72%
37% of 63 situations better than 46%
Ancient35
51% better than 44%
0.76 better than 55%
79.4 better than 38%
1.05 better than 56%
46% of 148 duels better than 20%
24% of 21 situations better than 14%
Anubis28
57% better than 64%
0.73 better than 42%
80.1 better than 42%
1.00 better than 34%
53% of 105 duels better than 57%
26% of 27 situations better than 17%
Dust 228
39% better than 10%
0.75 better than 54%
81.3 better than 51%
1.06 better than 56%
53% of 81 duels better than 59%
12% of 17 situations better than 3%
Nuke10
60% -
0.79 -
84.0 -
1.09-
64% of 22 duels -
33% of 9 situations -
Inferno9
56% -
0.62 -
70.8 -
0.82-
38% of 34 duels -
40% of 5 situations -
Cache4
50% -
0.75 -
78.6 -
1.10-
45% of 20 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mqkenzy plays

Across 180 matches mqkenzy averages K/R 0.75, ADR 80.5 and a rating of 1.05. Most room to improve: Rounds with first kill at 8%, better than only 16% of level 10 · 2,250-2,499 ELO players. Averages 17.3 kills per match with 52% headshots. The strongest map is Nuke with a 60% win rate in 10 matches. In 74 of 180 matches the rating was 1.10 or higher (41%), in 54 it was below 0.90. In 158 matches with detailed stats: 30 4Ks and 0 aces. Best month by rating: November 2026 at 1.13. mqkenzy loses the most ELO on Anubis (−48 ELO, win rate 57%). Things go best on Ancient (+31 ELO, win rate 51%). Match no. 4 of the day goes best: 67% win rate, −25 ELO. Improved over the last three months: K/R +0.16, Rating +0.27, ADR +13.4, Headshots +6 pp, Win rate +28 pp, ELO +582. Last 30 days: 109 matches, win rate 54%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.