mqdder-iwnl
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (36 matches).
Compared with 767 players in this group, each player over up to their last 100 matches.
Opening
Average46% of opening duels won and so clearly below the average (50%).
Clutch
Average14% of 1v2s won and so clearly below the average (21%).
Weapons and aim
Average0.83 K/D and so clearly below the average (0.99).
Impact
WeaknessExactly 2 kills in 9.8% of rounds and so well below the average (12.9%).
Utility and deaths
Average0.52 enemies flashed per round and so well above the average (0.25).
Progress
One value per month, dashed line is the level 6 averageAug to Sep 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.67. Last 3 months: 0.60 (at the start 0.67). Well below the average (0.72).
Rating, 1.00 is an average match
Best month: July 2026 with 0.92. Last 3 months: 0.78 (at the start 0.92). Well below the average (0.99).
Damage per round (ADR)
Best month: July 2026 with 76.4. Last 3 months: 70.9 (at the start 76.4). Clearly below the average (79.0).
Share of headshot kills
Best month: September 2026 with 49%. Last 3 months: 45% (at the start 47%). Right on the average (45%).
Matches won (win rate)
Best month: July 2026 with 59%. Last 3 months: 48% (at the start 59%). Slightly below the average (50%).
Best month: August 2026 with 1,539. Last 3 months: 1,335 (at the start 1,484).
Rounds with first kill
Best month: August 2026 with 13%.
1v1 clutches won
Best month: August 2026 with 44%.
Patterns
From the last 72 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
mqdder-iwnl loses the most ELO in match 1 of the day: −64 ELO, 45% win rate
Records and milestones
from recorded matches- Most kills in a match: 29 · Anubis
- Longest win streak: 6 wins in a row · Dust 2
- Highest rating in a match: 1.53 · Dust 2
Maps in detail
from the last 72 matchesCompared with players on the same level who have at least 15 matches on the map.
How mqdder-iwnl plays
Across 72 matches mqdder-iwnl averages K/R 0.63, ADR 73.3 and a rating of 0.84. Biggest strength: Clutch 1v1 won at 44%, better than 81% of level 6 players. Most room to improve: Rating at 0.84, better than only 4% of level 6 players. Averages 14.5 kills per match with 46% headshots. The strongest map is Anubis with a 68% win rate in 22 matches. In 16 of 72 matches the rating was 1.10 or higher (22%), in 45 it was below 0.90. In 36 matches with detailed stats: 2 4Ks and 0 aces. Best month by rating: July 2026 at 0.92. mqdder-iwnl loses the most ELO in match 1 of the day (−64 ELO, win rate 45%). Things go best on Anubis (+59 ELO, win rate 68%). Match no. 2 of the day goes best: 65% win rate, +32 ELO. Got weaker: K/R −0.07, Rating −0.14, ADR −5.5, Headshots −2 pp, Win rate −11 pp, ELO −149.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.