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mqbq

Russia
On FACEIT since 2021 326 matches tracked 108 matches in 30 days
Last updated:

How does mqbq play?

Rating 1.00 K/R 0.75 ADR 85.7 from 326 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 41%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 326 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 14% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 25%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average. More 4Ks and aces per 100 rounds than the level 9 average.
EntryMulti-kills
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (260 matches).

Level 9

Compared with 1,926 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 17% of rounds and so well above the average (10%).

Rounds with first kill 17%+7 pp · Ø 10% better than 99%
Opening duels won 52%+1 pp · Ø 51% better than 61%

Clutch

Weakness
Last one alive

1.0 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 32%
Clutch 1v2 won 12%−10 pp · Ø 22% better than 6%
Clutch kills per match 1.0−0.6 · Ø 1.6 better than 3%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.02).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 20%+9 pp · Ø 11% better than 86%
K/D 0.96−0.06 · Ø 1.02 better than 27%
Pistol kills per match 2.7
Zeus kills1 in 326 matches
Knife kills 10 in 326 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.1% of rounds and so slightly above the average (13.3%).

2K rounds 14.1%+0.8 pp · Ø 13.3% better than 69%
3K rounds 4.1%+0.1 pp · Ø 4.0% better than 54%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 68x 4K, 8 aces in 260 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 3.4−0.9 · Ø 4.3 better than 30%
Enemies flashed per round 0.14−0.13 · Ø 0.27 better than 14%
Deaths per round 78%+6 pp · Ø 72% better than 3%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.07, Rating +0.06, ADR +8.2
= Stayed the same
Headshots at 49%, Win rate at 46%, ELO at 1,907
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.83
JunJulAugSepOctNov

Best month: November 2026 with 0.83. Last 3 months: 0.78 (at the start 0.71). Clearly above the average (0.73).

Patterns

From the last 326 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −205 ELO
98 matches · 44% win rate
In match 2 of the day −110 ELO
62 matches · 40% win rate
On Sundays −94 ELO, win rate 37%

mqbq loses the most ELO on Mirage: −205 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Most kills in a match: 38 · Mirage
  3. Highest rating in a match: 2.29 · Ancient

Maps in detail

from the last 326 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage98
44% better than 25%
0.76 better than 61%
86.5 better than 78%
1.02 right on the average
50% of 669 duels better than 45%
44% of 39 situations better than 70%
Dust 287
45% better than 27%
0.74 better than 54%
86.7 better than 79%
0.97 better than 31%
53% of 589 duels better than 63%
31% of 32 situations better than 28%
Anubis52
42% better than 22%
0.74 better than 55%
85.8 better than 77%
1.00 better than 43%
51% of 357 duels right on the average
32% of 31 situations better than 35%
Ancient50
58% better than 70%
0.78 better than 72%
84.2 better than 69%
1.06 better than 68%
50% of 359 duels better than 46%
35% of 20 situations better than 43%
Nuke17
24% better than 1%
0.71 better than 28%
81.8 right on the average
0.90 better than 8%
54% of 126 duels better than 57%
44% of 9 situations better than 66%
Inferno12
50% -
0.71 -
85.0 -
0.97-
44% of 89 duels -
20% of 5 situations -
Cache10
80% -
0.64 -
82.4 -
0.85-
44% of 59 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mqbq plays

Across 326 matches mqbq averages K/R 0.75, ADR 85.7 and a rating of 1.00. Biggest strength: Rounds with first kill at 17%, better than 99% of level 9 players. Most room to improve: Deaths per round at 78%, better than only 3% of level 9 players. Averages 16.2 kills per match with 49% headshots. The strongest map is Cache with a 80% win rate in 10 matches. In 111 of 326 matches the rating was 1.10 or higher (34%), in 139 it was below 0.90. In 260 matches with detailed stats: 68 4Ks and 8 aces. Best month by rating: November 2026 at 1.11. mqbq loses the most ELO on Mirage (−205 ELO, win rate 44%). Things go best in match 1 of the day (+72 ELO, win rate 55%). Match no. 1 of the day goes best: 55% win rate, +72 ELO. Improved over the last three months: K/R +0.07, Rating +0.06, ADR +8.2. Unchanged in recent months: Headshots at 49%, Win rate at 46%, ELO at 1,907. Last 30 days: 108 matches, win rate 47%, net ELO −50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.