motzert

Kazakhstan
On FACEIT since 2020 354 matches tracked 141 matches in 30 days
ELO ▼ 50
3,220
30-day peak: 3,657
Rank EU ▼ 1,348 places
#3,760
Kazakhstan #135 in Kazakhstan
30 days · prev. #2,412 · best #513
Last updated:

How does motzert play?

Rating 1.06 K/R 0.78 ADR 82.5 from 354 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 47%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 354 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average.
Multi-kills
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (296 matches).

3,000-3,499 ELO

Compared with 7,456 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 69%
Opening duels won 51%−1 pp · Ø 52% better than 37%

Clutch

Average
Last one alive

24% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 54%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 65%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 40%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so clearly above the average (53%).

Headshot rate 57%+4 pp · Ø 53% better than 74%
AWP share of kills 16%+4 pp · Ø 12% better than 73%
K/D 1.04−0.01 · Ø 1.05 better than 36%
Pistol kills per match 3.3
Knife kills 6 in 354 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so slightly above the average (4.2%).

2K rounds 14.1%+0.6 pp · Ø 13.5% better than 57%
3K rounds 4.6%+0.4 pp · Ø 4.2% better than 62%
MVPs per match 2.5+0.1 · Ø 2.4 better than 58%
4Ks and aces 73x 4K, 5 aces in 296 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.6 utility damage per round and so well below the average (3.8).

Utility hit rate 22%−12 pp · Ø 34% better than 1%
Utility damage per round 1.6−2.2 · Ø 3.8 better than 1%
Enemies flashed per round 0.28−0.04 · Ø 0.32 better than 39%
Deaths per round 74%+3 pp · Ø 71% better than 11%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.05, Rating +0.07
= Stayed the same
ADR at 84.4, ELO at 3,220
▼ Got worse
Headshots −5 pp, Win rate −3 pp

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.81
JunJulAugSepOctNov

Best month: June 2026 with 0.88. Last 3 months: 0.80 (at the start 0.75). Clearly above the average (0.74).

Patterns

From the last 354 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −138 ELO
87 matches · 48% win rate
On Mirage −81 ELO
130 matches · 52% win rate
On Sundays −142 ELO, win rate 45%

motzert loses the most ELO on Dust 2: −138 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.57 · Anubis
  2. Recorded match no. 250 · Dust 2
  3. Most kills in a match: 38 · Mirage
  4. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 354 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage130
52% better than 38%
0.74 better than 40%
79.9 better than 38%
1.02 better than 35%
50% of 667 duels better than 34%
45% of 77 situations better than 70%
Dust 287
48% better than 26%
0.77 better than 56%
82.4 better than 52%
1.05 better than 42%
54% of 424 duels better than 58%
31% of 39 situations better than 28%
Anubis50
60% better than 67%
0.85 better than 87%
87.7 better than 79%
1.18 better than 83%
52% of 270 duels right on the average
32% of 31 situations better than 33%
Ancient49
65% better than 80%
0.82 better than 77%
87.3 better than 74%
1.12 better than 69%
52% of 234 duels better than 47%
33% of 27 situations better than 36%
Nuke30
47% better than 19%
0.74 better than 38%
79.7 better than 37%
1.02 better than 31%
52% of 157 duels better than 43%
39% of 18 situations better than 49%
Inferno8
50% -
0.76 -
77.6 -
0.98-
38% of 47 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How motzert plays

Across 354 matches motzert averages K/R 0.78, ADR 82.5 and a rating of 1.06. Most room to improve: Utility hit rate at 22%, better than only 1% of level 10 · 3,000-3,499 ELO players. Averages 17.2 kills per match with 57% headshots. The strongest map is Ancient with a 65% win rate in 49 matches. In 155 of 354 matches the rating was 1.10 or higher (44%), in 116 it was below 0.90. In 296 matches with detailed stats: 73 4Ks and 5 aces. Best month by rating: June 2026 at 1.20. motzert loses the most ELO on Dust 2 (−138 ELO, win rate 48%). Things go best on Anubis (+209 ELO, win rate 60%). Match no. 1 of the day goes best: 60% win rate, +90 ELO. Improved over the last three months: K/R +0.05, Rating +0.07. Got weaker: Headshots −5 pp, Win rate −3 pp. Unchanged in recent months: ADR at 84.4, ELO at 3,220. Last 30 days: 141 matches, win rate 52%, net ELO −189.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.