motivebrb

USA
On FACEIT since 2016 90 matches tracked 14 matches in 30 days
ELO
2,246
Rank NA ▼ 153 places
#3,747
USA #1,968 in USA
30 days · prev. #3,594 · best #3,594
Last updated:

How does motivebrb play?

Rating 1.30 (from 40 matches) K/R 0.98 ADR 98.0 from 90 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.30
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 90%
Rating distribution from 40 matches
outstanding 1.80 and up 18% strong 1.30 to 1.79 25% good 1.10 to 1.29 25% normal 0.90 to 1.09 23% weak 0.75 to 0.89 5% very weak below 0.75 5%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

2,001-2,249 ELO

Compared with 2,003 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 64%
Opening duels won 58%+7 pp · Ø 51% better than 93%

Clutch

Strength
Last one alive

3.8 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 89%
Clutch 1v2 won 50%+29 pp · Ø 21% better than 99%
Clutch kills per match 3.8+2.1 · Ø 1.7 better than 99%

Weapons and aim

Strength
Where do the kills come from?

1.44 K/D and so well above the average (1.03).

Headshot rate 61%+12 pp · Ø 49% better than 97%
AWP share of kills 15%+4 pp · Ø 11% better than 74%
K/D 1.44+0.41 · Ø 1.03 better than 99%
Pistol kills per match 5.0

Impact

Strength
Damage and big rounds

3.4 MVPs per match and so well above the average (2.3).

2K rounds 19.0%+5.6 pp · Ø 13.4% better than 99%
3K rounds 6.1%+2.0 pp · Ø 4.1% better than 97%
MVPs per match 3.4+1.1 · Ø 2.3 better than 99%
4Ks and aces 8x 4K, 3 aces in 20 matches

Utility and deaths

Average
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.29).

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 2.6−1.7 · Ø 4.3 better than 11%
Enemies flashed per round 0.11−0.18 · Ø 0.29 better than 8%
Deaths per round 68%−4 pp · Ø 72% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +17 pp, ELO +231
= Stayed the same
ADR at 99.7
▼ Got worse
K/R −0.05, Headshots −3 pp

Oct 2026 compared with Dec 2025 to May 2026.

Kills per round (K/R)

0.98
DecJanFebMarAprMayJunJulAugSepOctNov

Best month: May 2026 with 1.05. Last 3 months: 0.98 (at the start 1.03). Well above the average (0.74).

Patterns

From the last 90 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day ±0 ELO
25 matches · 44% win rate
Between 18:00 and 24:00 ±0 ELO, win rate 46%
On Saturdays ±0 ELO, win rate 41%

motivebrb loses the most ELO in match 1 of the day: ±0 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.36 · Ancient
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Most kills in a match: 48 · Inferno

Maps in detail

from the last 90 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 225
48% better than 39%
0.91 better than 96%
95.7 better than 96%
1.25-
60% of 82 duels better than 90%
38% of 13 situations right on the average
Mirage23
48% better than 39%
1.06 better than 99%
103.9 better than 99%
1.60-
56% of 27 duels better than 78%
15% of 13 situations better than 5%
Ancient13
38% -
0.91 -
91.7 -
1.26-
50% of 24 duels -
50% of 4 situations -
Cache13
69% -
1.01 -
101.0 -
1.17-
56% of 25 duels -
25% of 4 situations -
Inferno12
50% -
0.99 -
95.3 -
1.10-
44% of 9 duels -
50% of 2 situations -
Anubis3
100% -
0.96 -
92.5 -
0.98-
100% of 1 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How motivebrb plays

Across 90 matches motivebrb averages K/R 0.98 and ADR 98.0; the rating across the 40 rated matches is 1.30. Biggest strength: K/D at 1.44, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.6, better than only 11% of level 10 · 2,001-2,249 ELO players. Averages 21.7 kills per match with 61% headshots. The strongest map is Cache with a 69% win rate in 13 matches. In 27 of 40 matches the rating was 1.10 or higher (68%), in 4 it was below 0.90. In 20 matches with detailed stats: 8 4Ks and 3 aces. Best month by rating: October 2026 at 1.41. motivebrb loses the most ELO in match 1 of the day (±0 ELO, win rate 44%). Things go best in match 2 of the day (±0 ELO, win rate 57%). Match no. 2 of the day goes best: 57% win rate. Improved over the last three months: Win rate +17 pp, ELO +231. Got weaker: K/R −0.05, Headshots −3 pp. Unchanged in recent months: ADR at 99.7. Last 30 days: 14 matches, win rate 71%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.