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mot

Canada
On FACEIT since 2020 202 matches tracked 17 matches in 30 days
ELO ▼ 29
2,451
30-day peak: 2,480
Rank NA ▼ 4 places
#2,012
Canada #442 in Canada
30 days · prev. #2,008 · best #1,703
Last updated:

How does mot play?

Rating 0.88 (from 120 matches) K/R 0.66 ADR 77.8 from 202 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 3%
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 43%
Rating distribution from 155 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 12% good 1.10 to 1.29 10% normal 0.90 to 1.09 22% weak 0.75 to 0.89 19% very weak below 0.75 37%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (132 matches).

2,250-2,499 ELO

Compared with 2,523 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 29%
Opening duels won 50%−1 pp · Ø 51% better than 37%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Weakness
Where do the kills come from?

0.87 K/D and so clearly below the average (1.04).

Headshot rate 44%−7 pp · Ø 51% better than 18%
AWP share of kills 6%−6 pp · Ø 12% better than 36%
K/D 0.87−0.17 · Ø 1.04 better than 4%
Pistol kills per match 2.4
Knife kills 2 in 202 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so well below the average (4.2%).

2K rounds 12.0%−1.5 pp · Ø 13.5% better than 15%
3K rounds 3.1%−1.1 pp · Ø 4.2% better than 11%
MVPs per match 2.1−0.3 · Ø 2.4 better than 23%
4Ks and aces 16x 4K, 0 aces in 132 matches

Utility and deaths

Average
Nades, flashes and deaths

8.2 utility damage per round and so well above the average (4.2).

Utility hit rate 40%+5 pp · Ø 35% better than 81%
Utility damage per round 8.2+4.0 · Ø 4.2 better than 98%
Enemies flashed per round 0.46+0.17 · Ø 0.29 better than 89%
Deaths per round 76%+4 pp · Ø 72% better than 6%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.09
= Stayed the same
K/R at 0.66, ADR at 77.8, Headshots at 44%
▼ Got worse
Win rate −5 pp, ELO −111

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.62
JunJulAugSepOctNov

Best month: June 2026 with 0.70. Last 3 months unchanged at 0.66. Clearly below the average (0.74).

Patterns

From the last 202 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −121 ELO
41 matches · 44% win rate
In match 4 of the day +2 ELO
21 matches · 43% win rate
On Mondays −30 ELO, win rate 42%

mot loses the most ELO on Dust 2: −121 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Anubis
  2. Highest rating in a match: 1.73 · Ancient
  3. Recorded match no. 100 · Dust 2
  4. Most kills in a match: 30 · Anubis

Maps in detail

from the last 202 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis50
50% better than 41%
0.64 better than 7%
76.9 better than 26%
0.88 better than 5%
48% of 177 duels better than 28%
35% of 17 situations better than 42%
Ancient47
57% better than 68%
0.73 better than 39%
84.0 better than 60%
0.96 better than 22%
59% of 164 duels better than 85%
58% of 12 situations better than 90%
Dust 241
44% better than 22%
0.62 better than 5%
74.4 better than 18%
0.76 better than 1%
40% of 115 duels better than 5%
29% of 17 situations better than 25%
Mirage29
59% better than 77%
0.69 better than 25%
77.5 better than 31%
0.90 better than 9%
48% of 65 duels better than 29%
44% of 9 situations better than 68%
Inferno15
40% better than 13%
0.73 better than 39%
84.7 better than 57%
0.91-
42% of 50 duels better than 7%
25% of 4 situations better than 17%
Nuke12
33% -
0.51 -
64.8 -
0.72-
54% of 48 duels -
100% of 2 situations -
Cache8
38% -
0.67 -
75.1 -
0.89-
56% of 18 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mot plays

Across 202 matches mot averages K/R 0.66 and ADR 77.8; the rating across the 120 rated matches is 0.88. Biggest strength: Utility damage per round at 8.2, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rating at 0.88, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 14.6 kills per match with 44% headshots. The strongest map is Mirage with a 59% win rate in 29 matches. In 33 of 155 matches the rating was 1.10 or higher (21%), in 88 it was below 0.90. In 132 matches with detailed stats: 16 4Ks and 0 aces. Best month by rating: August 2026 at 0.98. mot loses the most ELO on Dust 2 (−121 ELO, win rate 44%). Things go best on Ancient (+156 ELO, win rate 57%). Improved over the last three months: Rating +0.09. Got weaker: Win rate −5 pp, ELO −111. Unchanged in recent months: K/R at 0.66, ADR at 77.8, Headshots at 44%. Last 30 days: 17 matches, win rate 53%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.