mosqya

USA
On FACEIT since 2025 265 matches tracked 109 matches in 30 days
Last updated:

How does mosqya play?

Rating 1.16 K/R 0.84 ADR 87.1 from 265 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 265 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 26% good 1.10 to 1.29 23% normal 0.90 to 1.09 22% weak 0.75 to 0.89 11% very weak below 0.75 12%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (244 matches).

2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 85%
Opening duels won 53%+2 pp · Ø 51% better than 67%

Clutch

Average
Last one alive

36% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 56%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (49%).

Headshot rate 42%−7 pp · Ø 49% better than 14%
AWP share of kills 29%+17 pp · Ø 12% better than 96%
K/D 1.14+0.11 · Ø 1.03 better than 83%
Pistol kills per match 2.9
Knife kills 6 in 265 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.3).

2K rounds 15.2%+1.8 pp · Ø 13.4% better than 86%
3K rounds 5.3%+1.2 pp · Ø 4.1% better than 88%
MVPs per match 2.8+0.5 · Ø 2.3 better than 90%
4Ks and aces 67x 4K, 6 aces in 244 matches

Utility and deaths

Average
Nades, flashes and deaths

2.8 utility damage per round and so well below the average (4.3).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 2.8−1.5 · Ø 4.3 better than 15%
Enemies flashed per round 0.17−0.12 · Ø 0.29 better than 20%
Deaths per round 73%+1 pp · Ø 72% better than 36%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp, Win rate +10 pp, ELO +364
= Stayed the same
K/R at 0.83, Rating at 1.14, ADR at 87.4
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.84
JunJulAugSepOctNov

Best month: July 2026 with 0.89. Last 3 months: 0.83 (at the start 0.84). Clearly above the average (0.74).

Patterns

From the last 265 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −19 ELO
78 matches · 50% win rate
On Mirage −16 ELO
88 matches · 45% win rate
Between 6:00 and 12:00 ±0 ELO, win rate 41%
On Tuesdays −28 ELO, win rate 44%

mosqya loses the most ELO on Dust 2: −19 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Cache
  2. Highest rating in a match: 2.38 · Dust 2
  3. Most kills in a match: 37 · Dust 2
  4. Longest win streak: 6 wins in a row · Dust 2
  5. Reached level 10 · Dust 2

Maps in detail

from the last 265 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage88
45% better than 26%
0.83 better than 84%
85.9 better than 74%
1.15 better than 84%
54% of 440 duels better than 69%
33% of 54 situations better than 36%
Dust 278
50% better than 46%
0.84 better than 87%
89.5 better than 85%
1.16 better than 84%
54% of 421 duels better than 65%
33% of 49 situations better than 38%
Ancient32
47% better than 33%
0.90 better than 97%
90.1 better than 86%
1.24 better than 96%
50% of 164 duels better than 40%
55% of 22 situations better than 89%
Anubis30
57% better than 71%
0.79 better than 75%
83.0 better than 63%
1.09 better than 70%
48% of 142 duels better than 31%
58% of 12 situations better than 91%
Cache14
57% -
0.90 -
93.9 -
1.29-
60% of 84 duels -
50% of 6 situations -
Inferno13
38% -
0.77 -
78.1 -
1.05-
50% of 92 duels -
18% of 11 situations -
Nuke10
50% -
0.80 -
84.0 -
1.11-
44% of 52 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mosqya plays

Across 265 matches mosqya averages K/R 0.84, ADR 87.1 and a rating of 1.16. Biggest strength: Rating at 1.16, better than 89% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 42%, better than only 14% of level 10 · 2,001-2,249 ELO players. Averages 18.2 kills per match with 42% headshots. The strongest map is Anubis with a 57% win rate in 30 matches. In 147 of 265 matches the rating was 1.10 or higher (55%), in 61 it was below 0.90. In 244 matches with detailed stats: 67 4Ks and 6 aces. Best month by rating: July 2026 at 1.29. mosqya loses the most ELO on Dust 2 (−19 ELO, win rate 50%). Things go best in match 3 of the day (+18 ELO, win rate 56%). Match no. 3 of the day goes best: 56% win rate, +18 ELO. Improved over the last three months: Headshots +3 pp, Win rate +10 pp, ELO +364. Unchanged in recent months: K/R at 0.83, Rating at 1.14, ADR at 87.4. Last 30 days: 109 matches, win rate 52%, net ELO −31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.