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moskux

Australia
On FACEIT since 2024 171 matches tracked 23 matches in 30 days
ELO ▲ 34
2,594
30-day peak: 2,608
Rank OCE ▼ 17 places
#223
Australia #187 in Australia
30 days · prev. #206 · best #206
Last updated:

How does moskux play?

Rating 0.93 (from 135 matches) K/R 0.70 ADR 75.3 from 171 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 135 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 22% very weak below 0.75 27%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (64 matches).

2,500-2,749 ELO

Compared with 2,699 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 72%
Opening duels won 50%−2 pp · Ø 52% better than 33%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 21%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 21%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (52%).

Headshot rate 42%−10 pp · Ø 52% better than 8%
AWP share of kills 19%+8 pp · Ø 11% better than 82%
K/D 0.97−0.07 · Ø 1.04 better than 20%
Pistol kills per match 2.5 from the last 135
Knife kills 3 in 135 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so well below the average (4.2%).

2K rounds 13.5%0.0 pp · Ø 13.5% right on the average
3K rounds 3.1%−1.1 pp · Ø 4.2% better than 9%
MVPs per match 2.1−0.3 · Ø 2.4 better than 20%
4Ks and aces 10x 4K, 0 aces in 64 matches

Utility and deaths

Average
Nades, flashes and deaths

0.20 enemies flashed per round and so well below the average (0.30).

Utility hit rate 37%+2 pp · Ø 35% better than 69%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 37%
Enemies flashed per round 0.20−0.10 · Ø 0.30 better than 23%
Deaths per round 72%+1 pp · Ø 71% better than 37%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +4 pp
= Stayed the same
K/R at 0.73, Rating at 1.04
▼ Got worse
ADR −7.0, Win rate −11 pp, ELO −191

Oct to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.73
AprMayJunJulAugSepOctNov

Best month: April 2026 with 0.81. Last 3 months: 0.73 (at the start 0.75). Just below the average (0.75).

Patterns

From the last 135 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −155 ELO
46 matches · 41% win rate
On Dust 2 −5 ELO
22 matches · 55% win rate
Between 6:00 and 12:00 −156 ELO, win rate 41%
On Saturdays −62 ELO, win rate 45%

moskux loses the most ELO on Mirage: −155 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 49 · Anubis
  2. Highest rating in a match: 1.71 · Anubis
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 135 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
41% better than 10%
0.66 better than 13%
73.4 better than 13%
0.90 better than 8%
45% of 230 duels better than 15%
44% of 25 situations better than 68%
Dust 222
55% better than 59%
0.63 better than 6%
69.7 better than 5%
0.86 better than 4%
41% of 118 duels better than 6%
42% of 12 situations better than 62%
Ancient18
50% better than 37%
0.73 better than 39%
78.8 better than 33%
0.99 better than 31%
56% of 94 duels better than 72%
50% of 4 situations better than 77%
Anubis17
71% better than 95%
0.77 better than 60%
81.1 better than 49%
1.06 better than 54%
49% of 102 duels better than 32%
67% of 9 situations better than 95%
Cache13
62% -
0.62 -
68.8 -
0.87-
38% of 61 duels -
33% of 12 situations -
Inferno10
60% -
0.71 -
73.4 -
1.03-
51% of 53 duels -
17% of 6 situations -
Nuke9
33% -
0.66 -
69.9 -
0.92-
53% of 45 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How moskux plays

Across 171 matches moskux averages K/R 0.70 and ADR 75.3; the rating across the 135 rated matches is 0.93. Most room to improve: Rating at 0.93, better than only 8% of level 10 · 2,500-2,749 ELO players. Averages 15.6 kills per match with 42% headshots. The strongest map is Anubis with a 71% win rate in 17 matches. In 40 of 135 matches the rating was 1.10 or higher (30%), in 67 it was below 0.90. In 64 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: October 2026 at 1.07. moskux loses the most ELO on Mirage (−155 ELO, win rate 41%). Things go best in match 3 of the day (−61 ELO, win rate 57%). Match no. 3 of the day goes best: 57% win rate, −61 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: ADR −7.0, Win rate −11 pp, ELO −191. Unchanged in recent months: K/R at 0.73, Rating at 1.04. Last 30 days: 23 matches, win rate 52%, net ELO −7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.