moshnij

Turkmenistan
On FACEIT since 2019 178 matches tracked 94 matches in 30 days
ELO ▲ 28
2,542
30-day peak: 2,710
Rank NA ▲ 567 places
#1,450
Turkmenistan #2 in Turkmenistan
30 days · prev. #2,017 · best #847
Last updated:

How does moshnij play?

Rating 0.92 (from 128 matches) K/R 0.64 ADR 71.6 from 178 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 7%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 128 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 8% good 1.10 to 1.29 13% normal 0.90 to 1.09 33% weak 0.75 to 0.89 17% very weak below 0.75 27%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
Clutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (128 matches).

2,500-2,749 ELO

Compared with 2,637 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 5% of rounds and so well below the average (11%).

Rounds with first kill 5%−6 pp · Ø 11% better than 1%
Opening duels won 45%−7 pp · Ø 52% better than 6%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 66%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 91%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.04).

Headshot rate 47%−4 pp · Ø 51% better than 27%
AWP share of kills 9%−3 pp · Ø 12% better than 48%
K/D 0.95−0.09 · Ø 1.04 better than 15%
Pistol kills per match 2.9
Knife kills 2 in 178 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.4% of rounds and so well below the average (4.1%).

2K rounds 11.4%−2.0 pp · Ø 13.4% better than 7%
3K rounds 2.4%−1.7 pp · Ø 4.1% better than 1%
MVPs per match 2.0−0.4 · Ø 2.4 better than 12%
4Ks and aces 19x 4K, 2 aces in 128 matches

Utility and deaths

Average
Nades, flashes and deaths

0.13 enemies flashed per round and so well below the average (0.31).

Utility hit rate 33%−2 pp · Ø 35% better than 38%
Utility damage per round 4.2+0.1 · Ø 4.1 better than 56%
Enemies flashed per round 0.13−0.18 · Ø 0.31 better than 8%
Deaths per round 68%−3 pp · Ø 71% better than 84%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +3 pp, ELO +135
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, ADR −5.4, Headshots −5 pp

Sep to Nov 2026 compared with Dec 2025 to Mar 2026.

Kills per round (K/R)

0.59
DecJanFebMarAprMayJunJulAugSepOctNov

Best month: December 2025 with 0.69. Last 3 months: 0.63 (at the start 0.70). Well below the average (0.74).

Patterns

From the last 178 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −88 ELO
21 matches · 43% win rate
In match 4 of the day −37 ELO
25 matches · 40% win rate
On Saturdays +54 ELO, win rate 48%

moshnij loses the most ELO on Ancient: −88 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Recorded match no. 100 · Mirage
  3. Highest rating in a match: 2.02 · Dust 2
  4. Most kills in a match: 39 · Mirage

Maps in detail

from the last 178 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage61
51% better than 43%
0.67 better than 16%
73.4 better than 14%
0.93 better than 15%
40% of 85 duels better than 4%
25% of 40 situations better than 15%
Dust 254
63% better than 84%
0.63 better than 7%
71.4 better than 8%
0.93 better than 14%
43% of 119 duels better than 10%
42% of 26 situations better than 60%
Anubis23
52% better than 43%
0.69 better than 22%
74.1 better than 15%
1.01 better than 38%
57% of 61 duels better than 76%
50% of 16 situations better than 78%
Ancient21
43% better than 17%
0.59 better than 2%
67.4 better than 2%
0.87 better than 5%
36% of 39 duels better than 1%
23% of 13 situations better than 16%
Nuke8
50% -
0.62 -
71.2 -
0.44-
38% of 8 duels -
-
Inferno7
57% -
0.56 -
66.5 -
0.86-
52% of 27 duels -
0% of 3 situations -
Overpass3
0% -
0.56 -
63.5 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How moshnij plays

Across 178 matches moshnij averages K/R 0.64 and ADR 71.6; the rating across the 128 rated matches is 0.92. Biggest strength: Deaths per round at just 68% (lower is better), better than 84% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 5%, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 14.4 kills per match with 47% headshots. The strongest map is Dust 2 with a 63% win rate in 54 matches. In 29 of 128 matches the rating was 1.10 or higher (23%), in 57 it was below 0.90. In 128 matches with detailed stats: 19 4Ks and 2 aces. Best month by rating: September 2026 at 0.94. moshnij loses the most ELO on Ancient (−88 ELO, win rate 43%). Things go best on Mirage (+154 ELO, win rate 51%). Improved over the last three months: Win rate +3 pp, ELO +135. Got weaker: K/R −0.07, ADR −5.4, Headshots −5 pp. Last 30 days: 94 matches, win rate 51%, net ELO −203.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.