moro770

Japan
On FACEIT since 2017 267 matches tracked 41 matches in 30 days
Last updated:

How does moro770 play?

Rating 0.99 K/R 0.72 ADR 78.9 from 267 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 27%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 267 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 27% weak 0.75 to 0.89 17% very weak below 0.75 23%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (219 matches).

2,250-2,499 ELO

Compared with 2,411 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−3 pp · Ø 51% better than 21%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 35%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 61%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (50%).

Headshot rate 41%−9 pp · Ø 50% better than 8%
AWP share of kills 11%−1 pp · Ø 12% better than 58%
K/D 0.98−0.05 · Ø 1.03 better than 25%
Pistol kills per match 2.2
Knife kills 2 in 267 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 12.8%−0.7 pp · Ø 13.5% better than 29%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 29%
MVPs per match 2.1−0.2 · Ø 2.3 better than 21%
4Ks and aces 31x 4K, 4 aces in 219 matches

Utility and deaths

Average
Nades, flashes and deaths

0.15 enemies flashed per round and so well below the average (0.29).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 16%
Enemies flashed per round 0.15−0.14 · Ø 0.29 better than 13%
Deaths per round 73%+1 pp · Ø 72% better than 30%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Rating at 0.97, Win rate at 47%, ELO at 2,320
▼ Got worse
K/R −0.04, ADR −4.2, Headshots −3 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.68
JunJulAugSepOctNov

Best month: July 2026 with 0.74. Last 3 months: 0.70 (at the start 0.74). Slightly below the average (0.74).

Patterns

From the last 267 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −172 ELO
54 matches · 28% win rate
On Ancient −140 ELO
46 matches · 37% win rate
On Fridays −175 ELO, win rate 30%

moro770 loses the most ELO in match 1 of the day: −172 ELO, 28% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Cache
  2. Highest rating in a match: 2.03 · Dust 2
  3. Longest win streak: 6 wins in a row · Ancient
  4. Most kills in a match: 44 · Ancient

Maps in detail

from the last 267 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage82
51% better than 48%
0.72 better than 37%
80.1 better than 44%
1.00 better than 35%
47% of 411 duels better than 25%
37% of 49 situations better than 44%
Dust 271
45% better than 26%
0.69 better than 23%
75.6 better than 20%
0.97 better than 23%
44% of 322 duels better than 13%
34% of 38 situations better than 41%
Ancient46
37% better than 9%
0.74 better than 44%
82.6 better than 55%
0.98 better than 28%
51% of 221 duels better than 44%
29% of 28 situations better than 25%
Anubis46
52% better than 47%
0.74 better than 46%
79.8 better than 40%
1.02 better than 41%
51% of 195 duels better than 43%
46% of 26 situations better than 71%
Cache19
58% -
0.72 -
77.1 -
1.01-
52% of 89 duels -
50% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How moro770 plays

Across 267 matches moro770 averages K/R 0.72, ADR 78.9 and a rating of 0.99. Most room to improve: Headshot rate at 41%, better than only 8% of level 10 · 2,250-2,499 ELO players. Averages 15.9 kills per match with 41% headshots. The strongest map is Cache with a 58% win rate in 19 matches. In 89 of 267 matches the rating was 1.10 or higher (33%), in 107 it was below 0.90. In 219 matches with detailed stats: 31 4Ks and 4 aces. Best month by rating: July 2026 at 1.01. moro770 loses the most ELO in match 1 of the day (−172 ELO, win rate 28%). Things go best on Mirage (+190 ELO, win rate 51%). Match no. 2 of the day goes best: 60% win rate, +116 ELO. Got weaker: K/R −0.04, ADR −4.2, Headshots −3 pp. Unchanged in recent months: Rating at 0.97, Win rate at 47%, ELO at 2,320. Last 30 days: 41 matches, win rate 51%, net ELO +169.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.