morkung-

Thailand
On FACEIT since 2019 433 matches tracked 122 matches in 30 days
ELO ▼ 3
2,508
30-day peak: 2,570
Rank SEA ▼ 135 places
#1,143
Thailand #55 in Thailand
30 days · prev. #1,008 · best #862
Last updated:
Next update possible in 1h 33m

How does morkung- play?

Rating 1.16 (from 334 matches) K/R 0.83 ADR 87.7 from 433 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 342 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 25% good 1.10 to 1.29 23% normal 0.90 to 1.09 25% weak 0.75 to 0.89 9% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
Multi-killsClutcherRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (285 matches).

2,500-2,749 ELO

Compared with 2,617 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 49%−3 pp · Ø 52% better than 27%

Clutch

Average
Last one alive

30% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 30%+8 pp · Ø 22% better than 92%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 58%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so slightly above the average (1.05).

Headshot rate 48%−3 pp · Ø 51% better than 33%
AWP share of kills 1%−11 pp · Ø 12% better than 5%
K/D 1.12+0.07 · Ø 1.05 better than 70%
Pistol kills per match 2.9 from the last 342
Knife kills 3 in 342 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.1% of rounds and so well above the average (4.2%).

2K rounds 15.1%+1.5 pp · Ø 13.6% better than 81%
3K rounds 6.1%+1.9 pp · Ø 4.2% better than 95%
MVPs per match 2.8+0.4 · Ø 2.4 better than 86%
4Ks and aces 80x 4K, 9 aces in 285 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.1 utility damage per round and so well below the average (4.1).

Utility hit rate 29%−5 pp · Ø 34% better than 14%
Utility damage per round 2.1−2.0 · Ø 4.1 better than 5%
Enemies flashed per round 0.19−0.11 · Ø 0.30 better than 20%
Deaths per round 74%+3 pp · Ø 71% better than 17%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.09, Rating +0.13, ADR +7.7, Headshots +20 pp, ELO +153
= Stayed the same
Win rate at 50%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.88
JunJulAugSepOctNov

Best month: October 2026 with 0.90. Last 3 months: 0.88 (at the start 0.79). Well above the average (0.75).

Patterns

From the last 342 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −66 ELO
78 matches · 50% win rate
In match 3 of the day −59 ELO
62 matches · 40% win rate
On Saturdays +50 ELO, win rate 42%

morkung- loses the most ELO on Mirage: −66 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Cache
  2. Most kills in a match: 42 · Nuke
  3. Highest rating in a match: 2.31 · Anubis

Maps in detail

from the last 342 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 298
42% better than 16%
0.80 better than 72%
85.1 better than 66%
1.09 better than 61%
45% of 519 duels better than 17%
44% of 57 situations better than 68%
Mirage78
50% better than 39%
0.85 better than 87%
87.7 better than 78%
1.19 better than 87%
47% of 327 duels better than 25%
41% of 49 situations better than 60%
Ancient62
47% better than 26%
0.85 better than 85%
88.9 better than 79%
1.16 better than 81%
51% of 304 duels better than 42%
43% of 40 situations better than 63%
Anubis56
57% better than 63%
0.83 better than 83%
87.8 better than 81%
1.14 better than 77%
50% of 322 duels better than 39%
40% of 42 situations better than 55%
Cache21
57% -
0.90 -
94.4 -
1.23-
50% of 115 duels -
46% of 13 situations -
Inferno16
50% better than 28%
0.87 better than 84%
88.8 better than 70%
1.21 better than 76%
59% of 83 duels better than 76%
22% of 9 situations better than 17%
Nuke7
71% -
0.88 -
91.3 -
1.27-
49% of 41 duels -
60% of 5 situations -
Vertigo4
50% -
0.80 -
87.6 -
1.15-
47% of 17 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How morkung- plays

Across 433 matches morkung- averages K/R 0.83 and ADR 87.7; the rating across the 334 rated matches is 1.16. Biggest strength: 3K rounds at 6.1%, better than 95% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.1, better than only 5% of level 10 · 2,500-2,749 ELO players. Averages 18.4 kills per match with 48% headshots. The strongest map is Anubis with a 57% win rate in 56 matches. In 185 of 342 matches the rating was 1.10 or higher (54%), in 73 it was below 0.90. In 285 matches with detailed stats: 80 4Ks and 9 aces. Best month by rating: October 2026 at 1.24. morkung- loses the most ELO on Mirage (−66 ELO, win rate 50%). Things go best in match 2 of the day (+179 ELO, win rate 63%). Match no. 2 of the day goes best: 63% win rate, +179 ELO. Improved over the last three months: K/R +0.09, Rating +0.13, ADR +7.7, Headshots +20 pp, ELO +153. Unchanged in recent months: Win rate at 50%. Last 30 days: 122 matches, win rate 51%, net ELO +19.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.