morantron-
How does morantron- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (189 matches).
Compared with 2,127 players in this group, each player over up to their last 100 matches.
Opening
Weakness44% of opening duels won and so well below the average (51%).
Clutch
Average32% of 1v1s won and so clearly below the average (38%).
Weapons and aim
Average57% headshots and so well above the average (49%).
Impact
WeaknessExactly 2 kills in 11.5% of rounds and so clearly below the average (13.4%).
Utility and deaths
Average0.50 enemies flashed per round and so well above the average (0.29).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Nov 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: November 2026 with 0.70. Last 3 months: 0.64 (at the start 0.67). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 0.97. Last 3 months: 0.91 (at the start 0.95). Well below the average (1.03).
Damage per round (ADR)
Best month: November 2026 with 80.2. Last 3 months: 71.0 (at the start 73.2). Clearly below the average (80.8).
Share of headshot kills
Best month: November 2026 with 62%. Last 3 months: 59% (at the start 56%). Well above the average (49%).
Matches won (win rate)
Best month: November 2026 with 60%. Last 3 months: 56% (at the start 49%). Well above the average (50%).
Best month: August 2026 with 2,392. Last 3 months: 2,238 (at the start 2,007).
Rounds with first kill
Best month: November 2026 with 9%.
1v1 clutches won
Best month: September 2026 with 41%.
Patterns
From the last 247 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
morantron- loses the most ELO in match 4 of the day: −116 ELO, 44% win rate
Records and milestones
from recorded matches- Most kills in a match: 29 · Inferno
- Recorded match no. 100 · Nuke
- Longest win streak: 5 wins in a row · Mirage
- Highest rating in a match: 1.89 · Nuke
Maps in detail
from the last 247 matchesCompared with players on the same level who have at least 15 matches on the map.
How morantron- plays
Across 247 matches morantron- averages K/R 0.66 and ADR 72.2; the rating across the 230 rated matches is 0.93. Biggest strength: Headshot rate at 57%, better than 90% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 44%, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 14.3 kills per match with 57% headshots. The strongest map is Ancient with a 64% win rate in 55 matches. In 70 of 247 matches the rating was 1.10 or higher (28%), in 122 it was below 0.90. In 189 matches with detailed stats: 24 4Ks and 1 ace. Best month by rating: July 2026 at 0.97. morantron- loses the most ELO in match 4 of the day (−116 ELO, win rate 44%). Things go best on Ancient (+211 ELO, win rate 64%). Match no. 3 of the day goes best: 58% win rate, +68 ELO. Improved over the last three months: Headshots +3 pp, Win rate +7 pp, ELO +231. Unchanged in recent months: K/R at 0.64, Rating at 0.91, ADR at 71.0. Last 30 days: 61 matches, win rate 57%, net ELO +158.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.