moraNa-

Russia
164 matches tracked 20 matches in 30 days
Last updated:

How does moraNa- play?

Rating 1.00 K/R 0.72 ADR 78.9 from 164 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 164 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 25%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More first kills per match than the level 9 average.
AWPerEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (68 matches).

Level 9

Compared with 1,630 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

56% of opening duels won and so well above the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 78%
Opening duels won 56%+6 pp · Ø 50% better than 90%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 44%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 28%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (48%).

Headshot rate 45%−3 pp · Ø 48% better than 30%
AWP share of kills 20%+9 pp · Ø 11% better than 86%
K/D 1.010.00 · Ø 1.01 right on the average
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.9% of rounds and so clearly above the average (13.3%).

2K rounds 14.9%+1.6 pp · Ø 13.3% better than 88%
3K rounds 3.3%−0.7 pp · Ø 4.0% better than 23%
MVPs per match 2.1−0.2 · Ø 2.3 better than 33%
4Ks and aces 13x 4K, 1 ace in 68 matches

Utility and deaths

Average
Nades, flashes and deaths

2.5 utility damage per round and so well below the average (4.2).

Utility hit rate 29%−6 pp · Ø 35% better than 14%
Utility damage per round 2.5−1.7 · Ø 4.2 better than 11%
Enemies flashed per round 0.21−0.07 · Ø 0.28 better than 32%
Deaths per round 71%−1 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.07, Rating +0.07, ADR +6.4, Win rate +3 pp, ELO +58
= Stayed the same
Headshots at 46%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: September 2026 with 0.76. Last 3 months: 0.76 (at the start 0.69). Slightly above the average (0.73).

Patterns

From the last 164 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −61 ELO
26 matches · 27% win rate
In match 3 of the day ±0 ELO
25 matches · 32% win rate
Between 0:00 and 6:00 +34 ELO, win rate 29%
On Sundays −33 ELO, win rate 31%

moraNa- loses the most ELO on Anubis: −61 ELO, 27% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Inferno
  2. Highest rating in a match: 1.86 · Dust 2
  3. Most kills in a match: 39 · Nuke

Maps in detail

from the last 164 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 251
53% better than 58%
0.75 better than 63%
79.4 better than 48%
1.06 better than 66%
58% of 232 duels better than 87%
35% of 26 situations better than 39%
Mirage34
47% better than 36%
0.72 better than 48%
80.8 better than 57%
1.00 better than 47%
52% of 159 duels better than 60%
29% of 21 situations better than 27%
Anubis26
27% better than 1%
0.67 better than 22%
78.3 better than 42%
0.93 better than 23%
50% of 109 duels better than 45%
29% of 14 situations better than 28%
Ancient24
50% better than 47%
0.71 better than 37%
77.5 better than 32%
0.97 better than 35%
61% of 114 duels better than 95%
57% of 14 situations better than 86%
Nuke14
50% -
0.73 -
79.5 -
0.99-
57% of 61 duels -
38% of 16 situations -
Inferno10
40% -
0.61 -
68.1 -
0.92-
43% of 23 duels -
40% of 5 situations -
Cache5
40% -
0.80 -
88.4 -
1.16-
63% of 19 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How moraNa- plays

Across 164 matches moraNa- averages K/R 0.72, ADR 78.9 and a rating of 1.00. Biggest strength: Opening duels won at 56%, better than 90% of level 9 players. Most room to improve: Utility damage per round at 2.5, better than only 11% of level 9 players. Averages 16.5 kills per match with 45% headshots. The strongest map is Dust 2 with a 53% win rate in 51 matches. In 63 of 164 matches the rating was 1.10 or higher (38%), in 63 it was below 0.90. In 68 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: October 2026 at 1.06. moraNa- loses the most ELO on Anubis (−61 ELO, win rate 27%). Things go best in match 1 of the day (+36 ELO, win rate 59%). Match no. 1 of the day goes best: 59% win rate, +36 ELO. Improved over the last three months: K/R +0.07, Rating +0.07, ADR +6.4, Win rate +3 pp, ELO +58. Unchanged in recent months: Headshots at 46%. Last 30 days: 20 matches, win rate 55%, net ELO −13.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.