moozey

Finland
On FACEIT since 2014 50 matches tracked 23 matches in 30 days
Last updated:

How does moozey play?

Rating 1.28 K/R 0.91 ADR 96.8 from 50 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.28
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 86%
Rating distribution from 50 matches
outstanding 1.80 and up 12% strong 1.30 to 1.79 28% good 1.10 to 1.29 30% normal 0.90 to 1.09 16% weak 0.75 to 0.89 8% very weak below 0.75 6%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
ClutcherMulti-killsDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+1 pp · Ø 11% better than 76%
Opening duels won 59%+8 pp · Ø 51% better than 95%

Clutch

Strength
Last one alive

2.8 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 80%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 74%
Clutch kills per match 2.8+1.1 · Ø 1.7 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.33 K/D and so well above the average (1.03).

Headshot rate 40%−9 pp · Ø 49% better than 9%
AWP share of kills 5%−7 pp · Ø 12% better than 30%
K/D 1.33+0.30 · Ø 1.03 better than 98%
Pistol kills per match 3.5

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.5% of rounds and so well above the average (4.1%).

2K rounds 16.5%+3.1 pp · Ø 13.4% better than 96%
3K rounds 6.5%+2.4 pp · Ø 4.1% better than 98%
MVPs per match 2.7+0.4 · Ø 2.3 better than 85%
4Ks and aces 15x 4K, 2 aces in 50 matches

Utility and deaths

Strength
Nades, flashes and deaths

7.2 utility damage per round and so well above the average (4.3).

Utility hit rate 41%+6 pp · Ø 35% better than 86%
Utility damage per round 7.2+2.9 · Ø 4.3 better than 95%
Enemies flashed per round 0.44+0.15 · Ø 0.29 better than 85%
Deaths per round 69%−3 pp · Ø 72% better than 82%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.10, Rating +0.20, ADR +4.2, Win rate +3 pp
= Stayed the same
ELO at 2,052
▼ Got worse
Headshots −7 pp, First kills −3 pp, Clutch 1v1 −18 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: October 2026 with 1.14. Last 3 months: 0.95 (at the start 0.85). Well above the average (0.74).

Patterns

From the last 50 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Mirage
  2. Highest rating in a match: 2.66 · Mirage
  3. Longest win streak: 3 wins in a row · Inferno

Maps in detail

from the last 50 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient13
31% -
0.88 -
92.9 -
1.22-
53% of 60 duels -
43% of 14 situations -
Mirage11
36% -
0.90 -
91.3 -
1.29-
55% of 47 duels -
73% of 11 situations -
Nuke8
50% -
1.07 -
112.2 -
1.50-
70% of 37 duels -
33% of 6 situations -
Cache6
50% -
1.08 -
100.4 -
1.52-
64% of 28 duels -
25% of 4 situations -
Dust 24
100% -
0.82 -
89.5 -
1.19-
60% of 15 duels -
25% of 4 situations -
Inferno4
25% -
0.88 -
100.7 -
1.19-
62% of 21 duels -
0% of 1 situations -
Anubis3
33% -
0.75 -
98.0 -
1.01-
53% of 17 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How moozey plays

Across 50 matches moozey averages K/R 0.91, ADR 96.8 and a rating of 1.28. Biggest strength: Rating at 1.28, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 40%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 20.4 kills per match with 40% headshots. The strongest map is Mirage with a 36% win rate in 11 matches. In 35 of 50 matches the rating was 1.10 or higher (70%), in 7 it was below 0.90. In 50 matches with detailed stats: 15 4Ks and 2 aces. Best month by rating: October 2026 at 1.64. Improved over the last three months: K/R +0.10, Rating +0.20, ADR +4.2, Win rate +3 pp. Got weaker: Headshots −7 pp, First kills −3 pp, Clutch 1v1 −18 pp. Unchanged in recent months: ELO at 2,052. Last 30 days: 23 matches, win rate 35%, net ELO +24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.