moosebh

USA
On FACEIT since 2019 118 matches tracked 24 matches in 30 days
ELO
1,992
Peak across the last 118 matches: 2,083
Rank NA ▼ 2,951 places
#8,321
30 days · prev. #5,370 · best #5,370
Last updated:

How does moosebh play?

Rating 1.12 (from 98 matches) K/R 0.83 ADR 93.8 from 118 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 98 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 28% good 1.10 to 1.29 24% normal 0.90 to 1.09 20% weak 0.75 to 0.89 11% very weak below 0.75 14%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average. More 4Ks and aces per 100 rounds than the level 9 average. More damage per round than the level 9 average.
EntryMulti-killsDamage
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (98 matches).

Level 9

Compared with 1,577 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 54%+3 pp · Ø 51% better than 79%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 80%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 42%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 8%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so slightly above the average (1.02).

Headshot rate 49%+1 pp · Ø 48% better than 56%
AWP share of kills 5%−6 pp · Ø 11% better than 31%
K/D 1.07+0.05 · Ø 1.02 better than 74%
Pistol kills per match 3.7
Knife kills 3 in 118 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.6% of rounds and so well above the average (13.3%).

2K rounds 15.6%+2.3 pp · Ø 13.3% better than 94%
3K rounds 5.4%+1.3 pp · Ø 4.1% better than 93%
MVPs per match 2.8+0.5 · Ø 2.3 better than 93%
4Ks and aces 20x 4K, 7 aces in 98 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 63%
Utility damage per round 2.4−1.9 · Ø 4.3 better than 9%
Enemies flashed per round 0.24−0.04 · Ø 0.28 better than 40%
Deaths per round 78%+6 pp · Ø 72% better than 3%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +14 pp, ELO +166
= Stayed the same
K/R at 0.84, ADR at 93.8, Headshots at 49%
▼ Got worse
Rating −0.05

Sep to Oct 2026 compared with Dec 2025 to Aug 2026.

Kills per round (K/R)

0.79
DecJanFebMarAprMayJunJulAugSepOctNov

Best month: August 2026 with 0.92. Last 3 months: 0.84 (at the start 0.86). Clearly above the average (0.74).

Patterns

From the last 118 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Saturdays +62 ELO, win rate 33%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.02 · Dust 2
  2. Most kills in a match: 35 · Mirage
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 118 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 240
58% better than 74%
0.80 better than 81%
91.8 better than 93%
1.12 better than 82%
51% of 189 duels right on the average
54% of 13 situations better than 88%
Mirage21
62% better than 88%
0.87 better than 94%
100.4 better than 99%
1.13-
64% of 73 duels better than 98%
0% of 1 situations better than 1%
Inferno17
53% better than 45%
0.89 better than 95%
94.8 better than 95%
1.23 better than 92%
50% of 107 duels better than 37%
75% of 4 situations better than 98%
Nuke17
53% better than 39%
0.89 better than 92%
95.0 better than 93%
1.16 better than 83%
58% of 100 duels better than 80%
29% of 7 situations better than 32%
Ancient16
19% better than 1%
0.85 better than 95%
94.0 better than 97%
1.08-
58% of 89 duels better than 86%
0% of 2 situations better than 1%
Anubis5
40% -
0.64 -
77.5 -
0.84-
43% of 23 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How moosebh plays

Across 118 matches moosebh averages K/R 0.83 and ADR 93.8; the rating across the 98 rated matches is 1.12. Biggest strength: Damage per round (ADR) at 93.8, better than 97% of level 9 players. Most room to improve: Deaths per round at 78%, better than only 3% of level 9 players. Averages 18.6 kills per match with 49% headshots. The strongest map is Mirage with a 62% win rate in 21 matches. In 53 of 98 matches the rating was 1.10 or higher (54%), in 25 it was below 0.90. In 98 matches with detailed stats: 20 4Ks and 7 aces. Best month by rating: August 2026 at 1.17. Things go best on Mirage (+53 ELO, win rate 62%). Match no. 2 of the day goes best: 56% win rate, +39 ELO. Improved over the last three months: Win rate +14 pp, ELO +166. Got weaker: Rating −0.05. Unchanged in recent months: K/R at 0.84, ADR at 93.8, Headshots at 49%. Last 30 days: 24 matches, win rate 38%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.