moose199

Italy
On FACEIT since 2020 252 matches tracked 88 matches in 30 days
Last updated:
Next update possible in 1h 32m

How does moose199 play?

Rating 0.97 K/R 0.71 ADR 79.9 from 252 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 20%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 252 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 12% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 29%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (231 matches).

2,250-2,499 ELO

Compared with 2,410 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 83%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Weakness
Last one alive

29% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 9%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 20%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 10%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 7%−5 pp · Ø 12% better than 39%
K/D 0.94−0.09 · Ø 1.03 better than 14%
Pistol kills per match 3.0
Knife kills 12 in 252 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 32%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 65%
MVPs per match 2.2−0.1 · Ø 2.3 better than 32%
4Ks and aces 40x 4K, 3 aces in 231 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 94%
Utility damage per round 6.0+1.8 · Ø 4.2 better than 88%
Enemies flashed per round 0.44+0.15 · Ø 0.29 better than 84%
Deaths per round 76%+4 pp · Ø 72% better than 6%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.04, Rating +0.05, ELO +253
= Stayed the same
ADR at 81.1, Headshots at 50%, Win rate at 52%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: October 2026 with 0.74. Last 3 months: 0.73 (at the start 0.69). Just below the average (0.74).

Patterns

From the last 252 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −50 ELO
20 matches · 40% win rate
On Anubis −24 ELO
20 matches · 35% win rate
Between 18:00 and 24:00 −25 ELO, win rate 47%
On Fridays −12 ELO, win rate 36%

moose199 loses the most ELO on Cache: −50 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Anubis
  2. Most kills in a match: 42 · Cache
  3. Highest rating in a match: 2.26 · Ancient
  4. Longest win streak: 9 wins in a row · Dust 2

Maps in detail

from the last 252 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient73
60% better than 78%
0.73 better than 41%
84.1 better than 62%
1.01 better than 42%
56% of 381 duels better than 74%
38% of 24 situations right on the average
Mirage67
58% better than 72%
0.74 better than 46%
80.7 better than 47%
1.00 better than 36%
49% of 375 duels better than 34%
29% of 38 situations better than 23%
Dust 236
53% better than 55%
0.66 better than 12%
74.5 better than 15%
0.89 better than 6%
50% of 196 duels better than 41%
55% of 11 situations better than 89%
Inferno24
38% better than 7%
0.64 better than 5%
73.9 better than 14%
0.89 better than 3%
45% of 136 duels better than 10%
14% of 7 situations better than 7%
Anubis20
35% better than 6%
0.65 better than 11%
73.0 better than 12%
0.86 better than 4%
44% of 94 duels better than 11%
18% of 11 situations better than 9%
Cache20
40% -
0.81 -
85.9 -
1.07-
52% of 134 duels -
9% of 11 situations -
Nuke12
33% -
0.68 -
74.8 -
0.95-
43% of 60 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How moose199 plays

Across 252 matches moose199 averages K/R 0.71, ADR 79.9 and a rating of 0.97. Biggest strength: Utility hit rate at 43%, better than 94% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 76%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 15.9 kills per match with 50% headshots. The strongest map is Ancient with a 60% win rate in 73 matches. In 86 of 252 matches the rating was 1.10 or higher (34%), in 112 it was below 0.90. In 231 matches with detailed stats: 40 4Ks and 3 aces. Best month by rating: November 2026 at 1.01. moose199 loses the most ELO on Cache (−50 ELO, win rate 40%). Things go best on Mirage (+110 ELO, win rate 58%). Match no. 3 of the day goes best: 59% win rate, +58 ELO. Improved over the last three months: K/R +0.04, Rating +0.05, ELO +253. Unchanged in recent months: ADR at 81.1, Headshots at 50%, Win rate at 52%. Last 30 days: 88 matches, win rate 50%, net ELO −8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.