moonrize-q
Name history of moonrize-q
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does moonrize-q play?
Compared with 7,825 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 15% of rounds and so well above the average (11%).
Clutch
Average36% of 1v1s won and so slightly below the average (39%).
Weapons and aim
Average45% headshots and so well below the average (53%).
Impact
AverageExactly 2 kills in 14.4% of rounds and so slightly above the average (13.7%).
Utility and deaths
AverageDied in 73% of rounds and so clearly above the average (71%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageKills per round (K/R)
Best month: October 2026 with 0.79.
Rating, 1.00 is an average match
Best month: October 2026 with 1.09.
Damage per round (ADR)
Best month: October 2026 with 85.1.
Share of headshot kills
Best month: August 2026 with 48%.
Matches won (win rate)
Best month: August 2026 with 83%.
Best month: November 2026 with 3,112.
Rounds with first kill
Best month: October 2026 with 16%.
1v1 clutches won
Best month: November 2026 with 44%.
Patterns
From the last 255 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
moonrize-q loses the most ELO on Ancient: −150 ELO, 49% win rate
Records and milestones
from recorded matches- Most kills in a match: 38 · Mirage
- Highest rating in a match: 2.04 · Nuke
- Longest win streak: 8 wins in a row · Anubis
Maps in detail
from the last 255 matchesCompared with players on the same level who have at least 15 matches on the map.
How moonrize-q plays
Across 261 matches moonrize-q averages K/R 0.78 and ADR 84.5; the rating across the 255 rated matches is 1.08. Biggest strength: Rounds with first kill at 15%, better than 94% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 45%, better than only 12% of level 10 · 3,000-3,499 ELO players. Averages 17.0 kills per match with 45% headshots. The strongest map is Nuke with a 56% win rate in 27 matches. In 118 of 255 matches the rating was 1.10 or higher (46%), in 87 it was below 0.90. In 261 matches with detailed stats: 50 4Ks and 5 aces. Best month by rating: October 2026 at 1.09. moonrize-q loses the most ELO on Ancient (−150 ELO, win rate 49%). Things go best on Anubis (+197 ELO, win rate 50%). Match no. 3 of the day goes best: 62% win rate, +54 ELO. Last 30 days: 220 matches, win rate 51%, net ELO +32.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.