monzaa228

Russia
On FACEIT since 2020 109 matches tracked 84 matches in 30 days
Last updated:

How does monzaa228 play?

Rating 1.19 K/R 0.86 ADR 88.2 from 109 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 109 matches
outstanding 1.80 and up 13% strong 1.30 to 1.79 26% good 1.10 to 1.29 17% normal 0.90 to 1.09 20% weak 0.75 to 0.89 11% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average.
AWPerMulti-killsClutcher
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (106 matches).

2,750-2,999 ELO

Compared with 12,129 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

62% of opening duels won and so well above the average (52%).

Rounds with first kill 14%+3 pp · Ø 11% better than 89%
Opening duels won 62%+10 pp · Ø 52% better than 97%

Clutch

Strength
Last one alive

54% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 54%+15 pp · Ø 39% better than 98%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 86%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 67%

Weapons and aim

Average
Where do the kills come from?

1.22 K/D and so clearly above the average (1.05).

Headshot rate 53%+2 pp · Ø 51% better than 59%
AWP share of kills 25%+13 pp · Ø 12% better than 90%
K/D 1.22+0.17 · Ø 1.05 better than 88%
Pistol kills per match 3.6
Knife kills 1 in 109 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so clearly above the average (4.2%).

2K rounds 14.9%+1.3 pp · Ø 13.6% better than 77%
3K rounds 5.1%+0.9 pp · Ø 4.2% better than 80%
MVPs per match 2.7+0.3 · Ø 2.4 better than 78%
4Ks and aces 27x 4K, 6 aces in 106 matches

Utility and deaths

Weakness
Nades, flashes and deaths

23% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 23%−11 pp · Ø 34% better than 1%
Utility damage per round 1.9−2.2 · Ø 4.1 better than 3%
Enemies flashed per round 0.17−0.14 · Ø 0.31 better than 12%
Deaths per round 70%−1 pp · Ø 71% better than 58%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.11, Rating +0.17, ADR +10.0, Headshots +2 pp, Win rate +6 pp, ELO +374, First kills +6 pp
= Stayed the same
Nothing clear
▼ Got worse
Clutch 1v1 −13 pp

Oct to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.88
JunJulAugSepOctNov

Best month: October 2026 with 0.89. Last 3 months: 0.88 (at the start 0.77). Well above the average (0.75).

Patterns

From the last 109 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −31 ELO
53 matches · 64% win rate
In match 2 of the day +23 ELO
20 matches · 50% win rate
Between 12:00 and 18:00 −55 ELO, win rate 41%
On Thursdays −66 ELO, win rate 52%

monzaa228 loses the most ELO on Mirage: −31 ELO, 64% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Anubis
  2. Highest rating in a match: 2.27 · Anubis
  3. Longest win streak: 13 wins in a row · Mirage
  4. Most kills in a match: 36 · Mirage

Maps in detail

from the last 109 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage53
64% better than 89%
0.84 better than 84%
87.0 better than 75%
1.17 better than 83%
60% of 295 duels better than 89%
62% of 29 situations better than 96%
Ancient19
42% better than 15%
0.89 better than 94%
93.5 better than 91%
1.19 better than 86%
65% of 92 duels better than 97%
38% of 13 situations right on the average
Dust 210
50% -
0.82 -
84.1 -
1.16-
71% of 48 duels -
57% of 7 situations -
Nuke9
78% -
1.05 -
101.9 -
1.54-
72% of 50 duels -
63% of 8 situations -
Anubis8
50% -
0.80 -
83.4 -
1.08-
51% of 37 duels -
40% of 5 situations -
Cache5
20% -
0.78 -
82.1 -
1.10-
63% of 24 duels -
33% of 3 situations -
Inferno5
60% -
0.70 -
77.4 -
1.02-
46% of 24 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How monzaa228 plays

Across 109 matches monzaa228 averages K/R 0.86, ADR 88.2 and a rating of 1.19. Biggest strength: Clutch 1v1 won at 54%, better than 98% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility hit rate at 23%, better than only 1% of level 10 · 2,750-2,999 ELO players. Averages 18.9 kills per match with 53% headshots. The strongest map is Mirage with a 64% win rate in 53 matches. In 60 of 109 matches the rating was 1.10 or higher (55%), in 27 it was below 0.90. In 106 matches with detailed stats: 27 4Ks and 6 aces. Best month by rating: October 2026 at 1.25. monzaa228 loses the most ELO on Mirage (−31 ELO, win rate 64%). Improved over the last three months: K/R +0.11, Rating +0.17, ADR +10.0, Headshots +2 pp, Win rate +6 pp, ELO +374, First kills +6 pp. Got weaker: Clutch 1v1 −13 pp. Last 30 days: 84 matches, win rate 58%, net ELO −133.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.