monty555

Turkey
On FACEIT since 2020 179 matches tracked 99 matches in 30 days
ELO ▼ 13
2,123
30-day peak: 2,180
Rank EU
#179,961
Turkey #5,026 in Turkey
Last updated:

How does monty555 play?

Rating 1.14 K/R 0.81 ADR 85.0 from 179 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 179 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 27% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 9% very weak below 0.75 15%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (159 matches).

2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so just above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 58%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 36%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 34%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.03).

Headshot rate 53%+4 pp · Ø 49% better than 73%
AWP share of kills 5%−6 pp · Ø 11% better than 28%
K/D 1.16+0.13 · Ø 1.03 better than 87%
Pistol kills per match 2.7

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.6% of rounds and so well above the average (13.4%).

2K rounds 15.6%+2.2 pp · Ø 13.4% better than 91%
3K rounds 5.4%+1.3 pp · Ø 4.1% better than 90%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 32x 4K, 2 aces in 159 matches

Utility and deaths

Average
Nades, flashes and deaths

2.6 utility damage per round and so well below the average (4.3).

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 2.6−1.7 · Ø 4.3 better than 11%
Enemies flashed per round 0.26−0.03 · Ø 0.29 better than 46%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.07, Rating +0.12, Headshots +8 pp, ELO +285
= Stayed the same
ADR at 85.2
▼ Got worse
Win rate −20 pp

Sep to Nov 2026 compared with May 2026.

Kills per round (K/R)

0.93
MayJunJulAugSepOctNov

Best month: November 2026 with 0.93. Last 3 months: 0.82 (at the start 0.75). Clearly above the average (0.74).

Patterns

From the last 179 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −100 ELO
47 matches · 38% win rate
From match 5 of the day −71 ELO
31 matches · 26% win rate
On Sundays −27 ELO, win rate 40%

monty555 loses the most ELO on Mirage: −100 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Inferno
  2. Most kills in a match: 38 · Anubis
  3. Highest rating in a match: 2.03 · Cache
  4. Reached level 10 · Dust 2
  5. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 179 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 275
48% better than 38%
0.80 better than 78%
85.4 better than 73%
1.13 better than 80%
49% of 309 duels better than 40%
39% of 62 situations better than 53%
Mirage47
38% better than 9%
0.80 better than 77%
83.6 better than 66%
1.11 better than 76%
54% of 187 duels better than 67%
33% of 33 situations better than 36%
Anubis20
55% better than 63%
0.87 better than 92%
86.9 better than 80%
1.23 better than 94%
58% of 76 duels better than 82%
30% of 20 situations better than 30%
Cache19
63% better than 68%
0.82 better than 79%
84.1 better than 61%
1.16 better than 80%
56% of 71 duels better than 69%
42% of 12 situations better than 59%
Ancient6
67% -
0.81 -
83.7 -
1.09-
57% of 21 duels -
25% of 4 situations -
Inferno5
20% -
0.83 -
87.9 -
1.17-
45% of 11 duels -
40% of 5 situations -
Nuke3
0% -
0.80 -
79.1 -
1.11-
36% of 14 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How monty555 plays

Across 179 matches monty555 averages K/R 0.81, ADR 85.0 and a rating of 1.14. Biggest strength: 3K rounds at 5.4%, better than 90% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.6, better than only 11% of level 10 · 2,001-2,249 ELO players. Averages 17.9 kills per match with 53% headshots. The strongest map is Cache with a 63% win rate in 19 matches. In 94 of 179 matches the rating was 1.10 or higher (53%), in 42 it was below 0.90. In 159 matches with detailed stats: 32 4Ks and 2 aces. Best month by rating: November 2026 at 1.31. monty555 loses the most ELO on Mirage (−100 ELO, win rate 38%). Things go best in match 1 of the day (+60 ELO, win rate 54%). Match no. 1 of the day goes best: 54% win rate, +60 ELO. Improved over the last three months: K/R +0.07, Rating +0.12, Headshots +8 pp, ELO +285. Got weaker: Win rate −20 pp. Unchanged in recent months: ADR at 85.2. Last 30 days: 99 matches, win rate 44%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.