monobank

Ukraine
On FACEIT since 2021 171 matches tracked 20 matches in 30 days
Last updated:

How does monobank play?

Rating 1.01 K/R 0.74 ADR 83.2 from 171 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 171 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 26%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average.
Entry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (161 matches).

Level 8

Compared with 1,421 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 78%
Opening duels won 51%+1 pp · Ø 50% better than 56%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 39%+2 pp · Ø 37% better than 55%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 26%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 49%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so just below the average (1.00).

Headshot rate 47%0 pp · Ø 47% right on the average
AWP share of kills 13%+2 pp · Ø 11% better than 68%
K/D 0.98−0.02 · Ø 1.00 better than 41%
Pistol kills per match 2.4
Knife kills 3 in 171 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so well above the average (3.9%).

2K rounds 12.5%−0.7 pp · Ø 13.2% better than 33%
3K rounds 5.0%+1.1 pp · Ø 3.9% better than 88%
MVPs per match 2.3+0.1 · Ø 2.2 better than 60%
4Ks and aces 29x 4K, 1 ace in 161 matches

Utility and deaths

Average
Nades, flashes and deaths

0.15 enemies flashed per round and so well below the average (0.27).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.2−0.1 · Ø 4.3 better than 54%
Enemies flashed per round 0.15−0.12 · Ø 0.27 better than 18%
Deaths per round 75%+3 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.04, Rating +0.07, Headshots +4 pp, Win rate +9 pp
= Stayed the same
ADR at 83.5
▼ Got worse
ELO −149

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: October 2026 with 0.76. Last 3 months: 0.75 (at the start 0.71). Slightly above the average (0.72).

Patterns

From the last 171 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −42 ELO
49 matches · 37% win rate
On Ancient −20 ELO
26 matches · 38% win rate
Between 18:00 and 24:00 −40 ELO, win rate 36%
On Wednesdays −26 ELO, win rate 32%

monobank loses the most ELO in match 1 of the day: −42 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Highest rating in a match: 2.23 · Ancient
  3. Most kills in a match: 41 · Mirage

Maps in detail

from the last 171 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 252
42% better than 21%
0.74 better than 57%
84.5 better than 72%
1.00 better than 46%
47% of 271 duels better than 28%
36% of 25 situations better than 44%
Mirage50
46% better than 33%
0.77 better than 72%
83.0 better than 68%
1.06 better than 68%
53% of 269 duels better than 65%
39% of 31 situations better than 53%
Ancient26
38% better than 10%
0.77 better than 71%
87.6 better than 81%
1.05 better than 65%
53% of 116 duels better than 62%
47% of 15 situations better than 72%
Nuke18
56% better than 56%
0.76 better than 55%
83.3 better than 59%
1.04 right on the average
57% of 86 duels better than 76%
20% of 10 situations better than 11%
Cache10
30% -
0.54 -
67.1 -
0.74-
26% of 34 duels -
71% of 7 situations -
Anubis9
33% -
0.79 -
88.8 -
1.09-
59% of 49 duels -
0% of 2 situations -
Inferno6
33% -
0.55 -
73.3 -
0.69-
52% of 25 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How monobank plays

Across 171 matches monobank averages K/R 0.74, ADR 83.2 and a rating of 1.01. Biggest strength: 3K rounds at 5.0%, better than 88% of level 8 players. Most room to improve: Deaths per round at 75%, better than only 20% of level 8 players. Averages 16.2 kills per match with 47% headshots. The strongest map is Nuke with a 56% win rate in 18 matches. In 59 of 171 matches the rating was 1.10 or higher (35%), in 72 it was below 0.90. In 161 matches with detailed stats: 29 4Ks and 1 ace. Best month by rating: October 2026 at 1.04. monobank loses the most ELO in match 1 of the day (−42 ELO, win rate 37%). Things go best on Mirage (+48 ELO, win rate 46%). Match no. 3 of the day goes best: 55% win rate, +30 ELO. Improved over the last three months: K/R +0.04, Rating +0.07, Headshots +4 pp, Win rate +9 pp. Got weaker: ELO −149. Unchanged in recent months: ADR at 83.5. Last 30 days: 20 matches, win rate 40%, net ELO −28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.