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monkfry

USA
On FACEIT since 2014 472 matches tracked 108 matches in 30 days
ELO ▲ 95
3,480
30-day peak: 3,626
Rank NA ▼ 1 place
#48
USA #34 in USA
30 days · prev. #47 · best #21
Last updated:

How does monkfry play?

Rating 1.10 K/R 0.79 ADR 86.5 from 472 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 64%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 472 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 11% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average.
Multi-kills
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (409 matches).

3,000-3,499 ELO

Compared with 7,763 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 69%
Opening duels won 53%+1 pp · Ø 52% better than 54%

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 65%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 59%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so slightly above the average (1.05).

Headshot rate 53%−1 pp · Ø 54% better than 51%
AWP share of kills 6%−6 pp · Ø 12% better than 36%
K/D 1.11+0.06 · Ø 1.05 better than 61%
Pistol kills per match 2.9
Knife kills 4 in 472 matches

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.4).

2K rounds 14.2%+0.7 pp · Ø 13.5% better than 60%
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 73%
MVPs per match 2.7+0.3 · Ø 2.4 better than 77%
4Ks and aces 102x 4K, 9 aces in 409 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (34%).

Utility hit rate 30%−4 pp · Ø 34% better than 23%
Utility damage per round 4.2+0.3 · Ø 3.9 better than 62%
Enemies flashed per round 0.38+0.07 · Ø 0.31 better than 69%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +369
= Stayed the same
K/R at 0.80, Rating at 1.12, ADR at 87.8, Headshots at 53%, Win rate at 57%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: October 2026 with 0.83. Last 3 months: 0.80 (at the start 0.78). Clearly above the average (0.75).

Patterns

From the last 472 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −179 ELO
132 matches · 54% win rate
In match 2 of the day −133 ELO
91 matches · 49% win rate
On Mondays +30 ELO, win rate 51%

monkfry loses the most ELO on Dust 2: −179 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.48 · Dust 2
  2. Longest win streak: 8 wins in a row · Anubis
  3. Recorded match no. 250 · Dust 2
  4. Most kills in a match: 49 · Anubis

Maps in detail

from the last 472 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage143
52% better than 39%
0.78 better than 61%
86.0 better than 70%
1.08 better than 57%
51% of 773 duels better than 41%
38% of 102 situations better than 47%
Dust 2132
54% better than 46%
0.82 better than 76%
87.6 better than 75%
1.14 better than 71%
52% of 604 duels better than 47%
40% of 89 situations right on the average
Ancient85
59% better than 64%
0.77 better than 58%
86.5 better than 72%
1.09 better than 62%
53% of 354 duels better than 54%
46% of 57 situations better than 71%
Anubis65
65% better than 80%
0.83 better than 82%
88.2 better than 82%
1.15 better than 77%
53% of 315 duels better than 54%
49% of 41 situations better than 73%
Inferno28
75% better than 87%
0.79 better than 47%
87.9 better than 59%
1.14 better than 48%
62% of 127 duels better than 77%
37% of 19 situations better than 39%
Cache11
45% -
0.70 -
79.1 -
0.90-
47% of 55 duels -
0% of 6 situations -
Nuke7
71% -
0.66 -
74.2 -
0.92-
64% of 45 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How monkfry plays

Across 472 matches monkfry averages K/R 0.79, ADR 86.5 and a rating of 1.10. Biggest strength: Damage per round (ADR) at 86.5, better than 75% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility hit rate at 30%, better than only 23% of level 10 · 3,000-3,499 ELO players. Averages 17.5 kills per match with 53% headshots. The strongest map is Inferno with a 75% win rate in 28 matches. In 233 of 472 matches the rating was 1.10 or higher (49%), in 136 it was below 0.90. In 409 matches with detailed stats: 102 4Ks and 9 aces. Best month by rating: October 2026 at 1.17. monkfry loses the most ELO on Dust 2 (−179 ELO, win rate 54%). Things go best from match 5 of the day (+527 ELO, win rate 65%). From match no. 5 of the day on, things go best: 65% win rate, +527 ELO. Improved over the last three months: ELO +369. Unchanged in recent months: K/R at 0.80, Rating at 1.12, ADR at 87.8, Headshots at 53%, Win rate at 57%. Last 30 days: 108 matches, win rate 58%, net ELO +144.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.