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monkfish

USA
On FACEIT since 2018 409 matches tracked 62 matches in 30 days
ELO ▲ 163
2,839
30-day peak: 2,976
Rank NA ▲ 314 places
#516
USA #379 in USA
30 days · prev. #830 · best #312
Last updated:

How does monkfish play?

Rating 1.05 (from 383 matches) K/R 0.78 ADR 82.9 from 409 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 391 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 17%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,750-2,999 ELO average.
Entry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (337 matches).

2,750-2,999 ELO

Compared with 12,343 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 82%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 24%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 31%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so clearly below the average (52%).

Headshot rate 49%−3 pp · Ø 52% better than 34%
AWP share of kills 20%+9 pp · Ø 11% better than 84%
K/D 1.03−0.02 · Ø 1.05 better than 36%
Pistol kills per match 3.0
Knife kills 13 in 409 matches

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.4).

2K rounds 14.2%+0.6 pp · Ø 13.6% better than 61%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 67%
MVPs per match 2.7+0.3 · Ø 2.4 better than 78%
4Ks and aces 76x 4K, 10 aces in 337 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 28%−6 pp · Ø 34% better than 11%
Utility damage per round 3.7−0.4 · Ø 4.1 better than 43%
Enemies flashed per round 0.20−0.11 · Ø 0.31 better than 19%
Deaths per round 76%+5 pp · Ø 71% better than 4%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +5 pp, Win rate +6 pp, ELO +438
= Stayed the same
K/R at 0.79, Rating at 1.06, ADR at 84.1
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: June 2026 with 0.81. Last 3 months: 0.79 (at the start 0.77). Slightly above the average (0.75).

Patterns

From the last 409 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −349 ELO
103 matches · 44% win rate
On Dust 2 −94 ELO
108 matches · 52% win rate
On Mondays −135 ELO, win rate 41%

monkfish loses the most ELO in match 1 of the day: −349 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Anubis
  2. Highest rating in a match: 2.30 · Ancient
  3. Recorded match no. 250 · Mirage
  4. Most kills in a match: 41 · Anubis

Maps in detail

from the last 409 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage123
54% better than 53%
0.80 better than 71%
84.9 better than 65%
1.06 better than 52%
49% of 692 duels better than 32%
25% of 53 situations better than 13%
Dust 2108
52% better than 42%
0.76 better than 53%
81.0 better than 45%
1.05 better than 45%
50% of 615 duels better than 37%
31% of 54 situations better than 28%
Ancient72
60% better than 71%
0.85 better than 87%
88.3 better than 77%
1.15 better than 78%
60% of 371 duels better than 88%
39% of 31 situations better than 51%
Anubis54
63% better than 78%
0.75 right on the average
80.0 better than 41%
1.01 better than 34%
54% of 313 duels better than 60%
42% of 26 situations better than 58%
Inferno29
59% right on the average
0.75 better than 34%
81.7 better than 32%
1.04 better than 25%
52% of 169 duels better than 32%
27% of 11 situations better than 22%
Cache13
38% -
0.64 -
68.3 -
0.83-
44% of 84 duels -
50% of 2 situations -
Nuke7
86% -
0.84 -
79.4 -
1.08-
72% of 25 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How monkfish plays

Across 409 matches monkfish averages K/R 0.78 and ADR 82.9; the rating across the 383 rated matches is 1.05. Biggest strength: Rounds with first kill at 13%, better than 82% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 76%, better than only 4% of level 10 · 2,750-2,999 ELO players. Averages 17.6 kills per match with 49% headshots. The strongest map is Anubis with a 63% win rate in 54 matches. In 168 of 391 matches the rating was 1.10 or higher (43%), in 130 it was below 0.90. In 337 matches with detailed stats: 76 4Ks and 10 aces. Best month by rating: June 2026 at 1.15. monkfish loses the most ELO in match 1 of the day (−349 ELO, win rate 44%). Things go best in match 3 of the day (+296 ELO, win rate 66%). Match no. 3 of the day goes best: 66% win rate, +296 ELO. Improved over the last three months: Headshots +5 pp, Win rate +6 pp, ELO +438. Unchanged in recent months: K/R at 0.79, Rating at 1.06, ADR at 84.1. Last 30 days: 62 matches, win rate 63%, net ELO +184.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.