monique_god

Venezuela
On FACEIT since 2025 172 matches tracked 35 matches in 30 days
Last updated:

How does monique_god play?

Rating 1.00 (from 168 matches) K/R 0.72 ADR 79.8 from 172 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 168 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 16% weak 0.75 to 0.89 16% very weak below 0.75 29%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
Headshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (73 matches).

2,750-2,999 ELO

Compared with 12,122 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 49%−3 pp · Ø 52% better than 23%

Clutch

Weakness
Last one alive

27% of 1v1s won and so well below the average (40%).

Clutch 1v1 won 27%−13 pp · Ø 40% better than 4%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 44%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 19%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (52%).

Headshot rate 60%+8 pp · Ø 52% better than 91%
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 1.01−0.04 · Ø 1.05 better than 29%
Pistol kills per match 2.5
Zeus kills1 in 172 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.2%).

2K rounds 13.8%+0.3 pp · Ø 13.5% better than 50%
3K rounds 3.4%−0.8 pp · Ø 4.2% better than 15%
MVPs per match 2.2−0.2 · Ø 2.4 better than 28%
4Ks and aces 12x 4K, 3 aces in 73 matches

Utility and deaths

Average
Nades, flashes and deaths

4.5 utility damage per round and so clearly above the average (4.1).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 4.5+0.4 · Ø 4.1 better than 67%
Enemies flashed per round 0.34+0.03 · Ø 0.31 better than 61%
Deaths per round 72%+1 pp · Ø 71% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.04, Rating +0.07, Headshots +3 pp, Win rate +3 pp, ELO +148
= Stayed the same
ADR at 81.6
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOctNov

Best month: June 2026 with 0.93. Last 3 months: 0.74 (at the start 0.70). Just below the average (0.75).

Patterns

From the last 172 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −50 ELO
56 matches · 57% win rate
On Mirage −50 ELO
53 matches · 49% win rate
Between 18:00 and 24:00 −99 ELO, win rate 48%
On Sundays ±0 ELO, win rate 38%

monique_god loses the most ELO on Dust 2: −50 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Ancient
  2. Longest win streak: 8 wins in a row · Ancient
  3. Most kills in a match: 44 · Ancient
  4. Highest rating in a match: 2.11 · Dust 2

Maps in detail

from the last 172 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 256
57% better than 63%
0.72 better than 34%
79.9 better than 39%
1.02 better than 35%
48% of 199 duels better than 26%
33% of 33 situations better than 35%
Mirage53
49% better than 30%
0.73 better than 37%
81.5 better than 47%
0.97 better than 21%
46% of 228 duels better than 17%
36% of 25 situations better than 42%
Ancient36
61% better than 75%
0.76 right on the average
82.5 better than 50%
1.04 better than 44%
52% of 170 duels right on the average
45% of 11 situations better than 68%
Anubis17
47% better than 26%
0.71 better than 29%
78.8 better than 34%
1.01 better than 34%
56% of 63 duels better than 71%
23% of 13 situations better than 14%
Nuke4
75% -
0.63 -
64.7 -
0.94-
33% of 21 duels -
100% of 2 situations -
Cache3
33% -
0.73 -
72.4 -
1.01-
56% of 16 duels -
0% of 1 situations -
Inferno3
0% -
0.44 -
47.8 -
0.60-
13% of 15 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How monique_god plays

Across 172 matches monique_god averages K/R 0.72 and ADR 79.8; the rating across the 168 rated matches is 1.00. Biggest strength: Headshot rate at 60%, better than 91% of level 10 · 2,750-2,999 ELO players. Most room to improve: Clutch 1v1 won at 27%, better than only 4% of level 10 · 2,750-2,999 ELO players. Averages 15.7 kills per match with 60% headshots. The strongest map is Ancient with a 61% win rate in 36 matches. In 66 of 168 matches the rating was 1.10 or higher (39%), in 75 it was below 0.90. In 73 matches with detailed stats: 12 4Ks and 3 aces. Best month by rating: June 2026 at 1.23. monique_god loses the most ELO on Dust 2 (−50 ELO, win rate 57%). Things go best in match 2 of the day (−50 ELO, win rate 60%). Match no. 2 of the day goes best: 60% win rate, −50 ELO. Improved over the last three months: K/R +0.04, Rating +0.07, Headshots +3 pp, Win rate +3 pp, ELO +148. Unchanged in recent months: ADR at 81.6. Last 30 days: 35 matches, win rate 57%, net ELO −174.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.