mongouky

Mongolia
On FACEIT since 2019 319 matches tracked 72 matches in 30 days
ELO ▲ 57
2,371
30-day peak: 2,371
Rank EU
#85,671
Mongolia #356 in Mongolia
Last updated:

How does mongouky play?

Rating 1.05 K/R 0.73 ADR 78.9 from 319 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 319 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 17% normal 0.90 to 1.09 28% weak 0.75 to 0.89 18% very weak below 0.75 16%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (220 matches).

2,250-2,499 ELO

Compared with 2,473 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 53%+2 pp · Ø 51% better than 62%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 41%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 31%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (50%).

Headshot rate 42%−8 pp · Ø 50% better than 9%
AWP share of kills 21%+9 pp · Ø 12% better than 89%
K/D 1.07+0.03 · Ø 1.04 better than 58%
Pistol kills per match 3.0
Zeus kills1 in 319 matches
Knife kills 34 in 319 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 52%
MVPs per match 2.2−0.2 · Ø 2.4 better than 33%
4Ks and aces 38x 4K, 6 aces in 220 matches

Utility and deaths

Average
Nades, flashes and deaths

0.49 enemies flashed per round and so well above the average (0.30).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 6.1+1.8 · Ø 4.3 better than 89%
Enemies flashed per round 0.49+0.19 · Ø 0.30 better than 91%
Deaths per round 69%−3 pp · Ø 72% better than 77%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.05, ADR +4.3, Headshots +3 pp, ELO +219
= Stayed the same
K/R at 0.75, Win rate at 47%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.81
JunJulAugSepOctNov

Best month: November 2026 with 0.81. Last 3 months: 0.75 (at the start 0.72). Just above the average (0.74).

Patterns

From the last 319 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −75 ELO
31 matches · 32% win rate
On Anubis −24 ELO
60 matches · 43% win rate
On Thursdays −41 ELO, win rate 39%

mongouky loses the most ELO on Ancient: −75 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Anubis
  2. Highest rating in a match: 2.75 · Nuke
  3. Longest win streak: 5 wins in a row · Nuke
  4. Most kills in a match: 34 · Inferno

Maps in detail

from the last 319 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno67
43% better than 13%
0.73 better than 38%
81.2 better than 46%
1.04 better than 42%
51% of 296 duels better than 39%
38% of 42 situations better than 47%
Anubis60
43% better than 18%
0.72 better than 38%
78.7 better than 36%
1.03 better than 46%
55% of 240 duels better than 69%
33% of 48 situations better than 38%
Mirage53
43% better than 17%
0.69 better than 23%
73.4 better than 14%
0.98 better than 28%
51% of 191 duels better than 46%
36% of 39 situations better than 45%
Nuke52
62% better than 72%
0.82 better than 74%
84.2 better than 60%
1.18 better than 82%
56% of 203 duels better than 70%
46% of 46 situations better than 72%
Cache42
55% better than 43%
0.79 better than 72%
84.6 better than 63%
1.14 better than 76%
57% of 194 duels better than 74%
30% of 27 situations better than 28%
Ancient31
32% better than 4%
0.64 better than 7%
70.3 better than 5%
0.93 better than 14%
44% of 142 duels better than 13%
46% of 24 situations better than 73%
Dust 214
36% -
0.68 -
72.6 -
0.94-
57% of 51 duels -
20% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mongouky plays

Across 319 matches mongouky averages K/R 0.73, ADR 78.9 and a rating of 1.05. Biggest strength: Utility damage per round at 6.1, better than 89% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 42%, better than only 9% of level 10 · 2,250-2,499 ELO players. Averages 16.0 kills per match with 42% headshots. The strongest map is Nuke with a 62% win rate in 52 matches. In 122 of 319 matches the rating was 1.10 or higher (38%), in 107 it was below 0.90. In 220 matches with detailed stats: 38 4Ks and 6 aces. Best month by rating: November 2026 at 1.17. mongouky loses the most ELO on Ancient (−75 ELO, win rate 32%). Things go best on Nuke (+66 ELO, win rate 62%). Match no. 1 of the day goes best: 54% win rate, −28 ELO. Improved over the last three months: Rating +0.05, ADR +4.3, Headshots +3 pp, ELO +219. Unchanged in recent months: K/R at 0.75, Win rate at 47%. Last 30 days: 72 matches, win rate 44%, net ELO +48.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.