moneypot

Germany
On FACEIT since 2024 137 matches tracked 42 matches in 30 days
Last updated:

How does moneypot play?

Rating 1.07 K/R 0.79 ADR 85.6 from 137 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 137 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 18%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (86 matches).

2,001-2,249 ELO

Compared with 2,167 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 53%+2 pp · Ø 51% better than 66%

Clutch

Average
Last one alive

26% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 26%−13 pp · Ø 39% better than 5%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 42%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (49%).

Headshot rate 52%+3 pp · Ø 49% better than 68%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.05+0.02 · Ø 1.03 better than 57%
Pistol kills per match 3.3
Knife kills 1 in 137 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.1%).

2K rounds 14.7%+1.3 pp · Ø 13.4% better than 79%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 79%
MVPs per match 2.6+0.3 · Ø 2.3 better than 78%
4Ks and aces 19x 4K, 2 aces in 86 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 42%+7 pp · Ø 35% better than 90%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 43%
Enemies flashed per round 0.15−0.13 · Ø 0.28 better than 15%
Deaths per round 76%+4 pp · Ø 72% better than 9%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.78, ADR at 84.4
▼ Got worse
Rating −0.05, Win rate −14 pp, ELO −299

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: August 2026 with 0.82. Last 3 months: 0.78 (at the start 0.80). Slightly above the average (0.74).

Patterns

From the last 137 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −24 ELO
24 matches · 38% win rate
In match 1 of the day −24 ELO
38 matches · 37% win rate
Between 12:00 and 18:00 +74 ELO, win rate 41%
On Wednesdays ±0 ELO, win rate 25%

moneypot loses the most ELO on Ancient: −24 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.15 · Mirage
  2. Recorded match no. 100 · Ancient
  3. Longest win streak: 8 wins in a row · Ancient
  4. Most kills in a match: 32 · Mirage

Maps in detail

from the last 137 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
59% better than 77%
0.78 better than 69%
85.8 better than 74%
1.08 better than 68%
54% of 235 duels better than 67%
33% of 15 situations better than 35%
Ancient24
38% better than 10%
0.79 better than 74%
83.1 better than 60%
1.05 better than 59%
47% of 121 duels better than 28%
25% of 12 situations better than 18%
Dust 224
54% better than 61%
0.84 better than 88%
91.7 better than 90%
1.16 better than 85%
49% of 136 duels better than 38%
50% of 12 situations better than 82%
Anubis21
29% better than 2%
0.78 better than 67%
87.6 better than 82%
1.04 right on the average
52% of 125 duels right on the average
43% of 7 situations better than 67%
Inferno13
31% -
0.79 -
85.0 -
1.07-
57% of 53 duels -
25% of 4 situations -
Cache10
50% -
0.87 -
88.7 -
1.15-
57% of 44 duels -
20% of 10 situations -
Nuke7
71% -
0.67 -
69.3 -
0.93-
51% of 45 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How moneypot plays

Across 137 matches moneypot averages K/R 0.79, ADR 85.6 and a rating of 1.07. Biggest strength: Rounds with first kill at 14%, better than 91% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 26%, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 17.3 kills per match with 52% headshots. The strongest map is Mirage with a 59% win rate in 37 matches. In 56 of 137 matches the rating was 1.10 or higher (41%), in 49 it was below 0.90. In 86 matches with detailed stats: 19 4Ks and 2 aces. Best month by rating: July 2026 at 1.11. moneypot loses the most ELO on Ancient (−24 ELO, win rate 38%). Things go best on Mirage (+75 ELO, win rate 59%). From match no. 5 of the day on, things go best: 55% win rate, +24 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: Rating −0.05, Win rate −14 pp, ELO −299. Unchanged in recent months: K/R at 0.78, ADR at 84.4. Last 30 days: 42 matches, win rate 43%, net ELO −50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.