momonga_99

Uzbekistan
On FACEIT since 2022 115 matches tracked 34 matches in 30 days
ELO ▲ 34
2,065
30-day peak: 2,065
Rank EU
#212,921
Uzbekistan #1,307 in Uzbekistan
Last updated:

How does momonga_99 play?

Rating 0.95 K/R 0.68 ADR 77.5 from 115 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 115 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 17% normal 0.90 to 1.09 20% weak 0.75 to 0.89 19% very weak below 0.75 29%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

41% of opening duels won and so well below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 41%−10 pp · Ø 51% better than 1%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 61%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 74%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Weakness
Where do the kills come from?

0.93 K/D and so clearly below the average (1.03).

Headshot rate 44%−5 pp · Ø 49% better than 21%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 0.93−0.10 · Ø 1.03 better than 16%
Pistol kills per match 2.1
Knife kills 5 in 115 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.5% of rounds and so clearly below the average (13.4%).

2K rounds 11.5%−1.9 pp · Ø 13.4% better than 10%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 43%
MVPs per match 2.2−0.1 · Ø 2.3 better than 39%
4Ks and aces 17x 4K, 1 ace in 115 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 43%+7 pp · Ø 36% better than 93%
Utility damage per round 5.7+1.4 · Ø 4.3 better than 85%
Enemies flashed per round 0.26−0.03 · Ø 0.29 better than 48%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.07, Rating +0.08, ADR +10.2, ELO +668, First kills +4 pp
= Stayed the same
Headshots at 44%, Win rate at 62%
▼ Got worse
Clutch 1v1 −6 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.79
JunJulAugSepOctNov

Best month: November 2026 with 0.79. Last 3 months: 0.71 (at the start 0.64). Slightly below the average (0.74).

Patterns

From the last 115 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −16 ELO
30 matches · 67% win rate

momonga_99 loses the most ELO on Mirage: −16 ELO, 67% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Nuke
  2. Reached level 10 · Nuke
  3. Highest rating in a match: 2.26 · Inferno
  4. Most kills in a match: 30 · Ancient
  5. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 115 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 231
55% better than 63%
0.61 better than 4%
73.8 better than 17%
0.83 better than 3%
39% of 166 duels better than 4%
33% of 9 situations better than 39%
Mirage30
67% better than 94%
0.72 better than 40%
78.2 better than 38%
1.04 better than 55%
40% of 123 duels better than 5%
28% of 18 situations better than 22%
Nuke17
59% better than 69%
0.72 better than 34%
79.9 better than 40%
1.01 better than 35%
44% of 80 duels better than 14%
40% of 5 situations better than 46%
Inferno14
71% -
0.81 -
91.0 -
1.14-
49% of 78 duels -
43% of 7 situations -
Ancient13
69% -
0.67 -
78.0 -
0.90-
40% of 80 duels -
67% of 6 situations -
Anubis8
50% -
0.59 -
64.4 -
0.79-
40% of 42 duels -
67% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How momonga_99 plays

Across 115 matches momonga_99 averages K/R 0.68, ADR 77.5 and a rating of 0.95. Biggest strength: Utility hit rate at 43%, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 41%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 15.3 kills per match with 44% headshots. The strongest map is Inferno with a 71% win rate in 14 matches. In 37 of 115 matches the rating was 1.10 or higher (32%), in 55 it was below 0.90. In 115 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: November 2026 at 1.08. momonga_99 loses the most ELO on Mirage (−16 ELO, win rate 67%). Things go best on Dust 2 (+44 ELO, win rate 55%). Improved over the last three months: K/R +0.07, Rating +0.08, ADR +10.2, ELO +668, First kills +4 pp. Got weaker: Clutch 1v1 −6 pp. Unchanged in recent months: Headshots at 44%, Win rate at 62%. Last 30 days: 34 matches, win rate 65%, net ELO +46.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.