momonga_99
How does momonga_99 play?
Compared with 2,179 players in this group, each player over up to their last 100 matches.
Opening
Average41% of opening duels won and so well below the average (51%).
Clutch
Average25% of 1v2s won and so slightly above the average (22%).
Weapons and aim
Weakness0.93 K/D and so clearly below the average (1.03).
Impact
AverageExactly 2 kills in 11.5% of rounds and so clearly below the average (13.4%).
Utility and deaths
Average43% of nades dealing damage or blinding and so well above the average (36%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Nov 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: November 2026 with 0.79. Last 3 months: 0.71 (at the start 0.64). Slightly below the average (0.74).
Rating, 1.00 is an average match
Best month: November 2026 with 1.08. Last 3 months: 0.98 (at the start 0.90). Clearly below the average (1.03).
Damage per round (ADR)
Best month: November 2026 with 89.6. Last 3 months: 81.2 (at the start 71.0). Just above the average (80.7).
Share of headshot kills
Best month: September 2026 with 48%. Last 3 months unchanged at 44%. Clearly below the average (49%).
Matches won (win rate)
Best month: October 2026 with 69%. Last 3 months: 62% (at the start 61%). Well above the average (50%).
Best month: November 2026 with 2,054. Last 3 months: 2,065 (at the start 1,397).
Rounds with first kill
Best month: September 2026 with 11%. Last 3 months: 11% (at the start 7%). Slightly above the average (10%).
1v1 clutches won
Best month: October 2026 with 57%. Last 3 months: 37% (at the start 43%). Just below the average (39%).
Patterns
From the last 115 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
momonga_99 loses the most ELO on Mirage: −16 ELO, 67% win rate
Records and milestones
from recorded matches- Recorded match no. 100 · Nuke
- Reached level 10 · Nuke
- Highest rating in a match: 2.26 · Inferno
- Most kills in a match: 30 · Ancient
- Longest win streak: 6 wins in a row · Mirage
Maps in detail
from the last 115 matchesCompared with players on the same level who have at least 15 matches on the map.
How momonga_99 plays
Across 115 matches momonga_99 averages K/R 0.68, ADR 77.5 and a rating of 0.95. Biggest strength: Utility hit rate at 43%, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 41%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 15.3 kills per match with 44% headshots. The strongest map is Inferno with a 71% win rate in 14 matches. In 37 of 115 matches the rating was 1.10 or higher (32%), in 55 it was below 0.90. In 115 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: November 2026 at 1.08. momonga_99 loses the most ELO on Mirage (−16 ELO, win rate 67%). Things go best on Dust 2 (+44 ELO, win rate 55%). Improved over the last three months: K/R +0.07, Rating +0.08, ADR +10.2, ELO +668, First kills +4 pp. Got weaker: Clutch 1v1 −6 pp. Unchanged in recent months: Headshots at 44%, Win rate at 62%. Last 30 days: 34 matches, win rate 65%, net ELO +46.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.