molikka3000

Finland
On FACEIT since 2014 295 matches tracked 40 matches in 30 days
ELO ▼ 102
2,924
30-day peak: 3,028
Rank EU ▼ 3,618 places
#12,246
Finland #302 in Finland
30 days · prev. #8,628 · best #6,938
Last updated:

How does molikka3000 play?

Rating 1.10 K/R 0.80 ADR 89.4 from 295 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 295 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 22% good 1.10 to 1.29 23% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More damage per round than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
Multi-killsDamageRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (233 matches).

2,750-2,999 ELO

Compared with 12,220 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so right on the average (11%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

1.7 clutch kills per match and so clearly above the average (1.6).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 21%−1 pp · Ø 22% better than 45%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 58%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so just below the average (51%).

Headshot rate 50%−1 pp · Ø 51% better than 40%
AWP share of kills 1%−11 pp · Ø 12% better than 5%
K/D 1.09+0.04 · Ø 1.05 better than 58%
Pistol kills per match 3.0
Zeus kills3 in 295 matches
Knife kills 8 in 295 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so clearly above the average (13.6%).

2K rounds 14.7%+1.1 pp · Ø 13.6% better than 72%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 71%
MVPs per match 2.6+0.2 · Ø 2.4 better than 71%
4Ks and aces 51x 4K, 7 aces in 233 matches

Utility and deaths

Average
Nades, flashes and deaths

0.65 enemies flashed per round and so well above the average (0.31).

Utility hit rate 39%+5 pp · Ø 34% better than 83%
Utility damage per round 7.8+3.7 · Ø 4.1 better than 98%
Enemies flashed per round 0.65+0.34 · Ø 0.31 better than 99%
Deaths per round 73%+2 pp · Ø 71% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, Rating −0.08, ADR −7.1, Headshots −2 pp, Win rate −8 pp, ELO −73

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.89
JunJulAugSepOctNov

Best month: November 2026 with 0.89. Last 3 months: 0.77 (at the start 0.83). Just above the average (0.75).

Patterns

From the last 295 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −19 ELO
47 matches · 53% win rate
On Nuke −13 ELO
79 matches · 68% win rate
On Wednesdays −57 ELO, win rate 48%

molikka3000 loses the most ELO on Inferno: −19 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 48 · Dust 2
  2. Recorded match no. 250 · Anubis
  3. Longest win streak: 8 wins in a row · Cache
  4. Highest rating in a match: 2.58 · Inferno

Maps in detail

from the last 295 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Nuke79
68% better than 85%
0.81 better than 66%
93.9 better than 88%
1.14 better than 65%
52% of 469 duels better than 43%
40% of 42 situations right on the average
Dust 278
53% better than 47%
0.79 better than 67%
85.6 better than 69%
1.10 better than 62%
53% of 332 duels better than 55%
33% of 49 situations better than 34%
Inferno47
53% better than 33%
0.81 better than 60%
90.7 better than 74%
1.12 right on the average
55% of 214 duels right on the average
32% of 31 situations better than 31%
Cache37
51% better than 33%
0.77 better than 45%
85.6 better than 55%
1.02 better than 25%
48% of 162 duels better than 19%
48% of 21 situations better than 67%
Mirage30
50% better than 35%
0.86 better than 89%
93.6 better than 92%
1.17 better than 83%
48% of 133 duels better than 26%
37% of 19 situations better than 44%
Ancient18
39% better than 9%
0.75 better than 46%
83.4 better than 55%
1.01 better than 34%
55% of 76 duels better than 66%
14% of 7 situations better than 5%
Anubis6
33% -
0.79 -
90.4 -
1.01-
44% of 25 duels -
67% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How molikka3000 plays

Across 295 matches molikka3000 averages K/R 0.80, ADR 89.4 and a rating of 1.10. Biggest strength: Utility damage per round at 7.8, better than 98% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 73%, better than only 22% of level 10 · 2,750-2,999 ELO players. Averages 17.3 kills per match with 50% headshots. The strongest map is Nuke with a 68% win rate in 79 matches. In 145 of 295 matches the rating was 1.10 or higher (49%), in 85 it was below 0.90. In 233 matches with detailed stats: 51 4Ks and 7 aces. Best month by rating: November 2026 at 1.17. molikka3000 loses the most ELO on Inferno (−19 ELO, win rate 53%). Things go best in match 1 of the day (+117 ELO, win rate 61%). Match no. 1 of the day goes best: 61% win rate, +117 ELO. Got weaker: K/R −0.06, Rating −0.08, ADR −7.1, Headshots −2 pp, Win rate −8 pp, ELO −73. Last 30 days: 40 matches, win rate 45%, net ELO −61.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.