molikander

Spain
On FACEIT since 2016 188 matches tracked 70 matches in 30 days
Last updated:

How does molikander play?

Rating 1.10 K/R 0.79 ADR 83.5 from 188 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 188 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 24% good 1.10 to 1.29 18% normal 0.90 to 1.09 27% weak 0.75 to 0.89 13% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average.
AWPer
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (156 matches).

2,250-2,499 ELO

Compared with 2,408 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 74%
Opening duels won 57%+6 pp · Ø 51% better than 87%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 18%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 67%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (50%).

Headshot rate 44%−6 pp · Ø 50% better than 17%
AWP share of kills 24%+13 pp · Ø 11% better than 91%
K/D 1.11+0.08 · Ø 1.03 better than 72%
Pistol kills per match 3.3
Knife kills 1 in 188 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.0% of rounds and so clearly above the average (13.4%).

2K rounds 15.0%+1.6 pp · Ø 13.4% better than 81%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 53%
MVPs per match 2.5+0.2 · Ø 2.3 better than 66%
4Ks and aces 29x 4K, 5 aces in 156 matches

Utility and deaths

Average
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.29).

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 46%
Enemies flashed per round 0.11−0.18 · Ø 0.29 better than 5%
Deaths per round 71%−1 pp · Ø 72% better than 54%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +3 pp
= Stayed the same
K/R at 0.79, Rating at 1.10, ADR at 83.5
▼ Got worse
Headshots −2 pp, ELO −56

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.79
JunJulAugSepOctNov

Best month: August 2026 with 0.80. Last 3 months: 0.79 (at the start 0.77). Clearly above the average (0.74).

Patterns

From the last 188 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −71 ELO
62 matches · 42% win rate
On Mirage −58 ELO
56 matches · 52% win rate
On Sundays −105 ELO, win rate 37%

molikander loses the most ELO in match 1 of the day: −71 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Ancient
  2. Recorded match no. 100 · Dust 2
  3. Highest rating in a match: 2.20 · Dust 2
  4. Longest win streak: 6 wins in a row · Cache

Maps in detail

from the last 188 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 257
53% better than 55%
0.81 better than 78%
84.8 better than 68%
1.13 better than 76%
55% of 269 duels better than 70%
31% of 29 situations better than 31%
Mirage56
52% better than 48%
0.75 right on the average
78.3 better than 35%
1.08 better than 63%
58% of 194 duels better than 84%
41% of 37 situations better than 60%
Inferno35
40% better than 11%
0.78 better than 64%
87.6 better than 72%
1.07 right on the average
54% of 190 duels better than 55%
36% of 14 situations better than 46%
Cache17
47% -
0.81 -
83.1 -
1.08-
55% of 85 duels -
33% of 9 situations -
Ancient16
44% better than 23%
0.87 better than 93%
93.7 better than 92%
1.15 better than 82%
57% of 88 duels better than 79%
20% of 5 situations better than 12%
Nuke4
75% -
0.73 -
75.9 -
1.00-
76% of 17 duels -
50% of 2 situations -
Anubis3
67% -
0.61 -
65.5 -
0.80-
58% of 19 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How molikander plays

Across 188 matches molikander averages K/R 0.79, ADR 83.5 and a rating of 1.10. Biggest strength: Opening duels won at 57%, better than 87% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 44%, better than only 17% of level 10 · 2,250-2,499 ELO players. Averages 17.5 kills per match with 44% headshots. The strongest map is Dust 2 with a 53% win rate in 57 matches. In 88 of 188 matches the rating was 1.10 or higher (47%), in 50 it was below 0.90. In 156 matches with detailed stats: 29 4Ks and 5 aces. Best month by rating: October 2026 at 1.13. molikander loses the most ELO in match 1 of the day (−71 ELO, win rate 42%). Things go best in match 3 of the day (+74 ELO, win rate 57%). Match no. 3 of the day goes best: 57% win rate, +74 ELO. Improved over the last three months: Win rate +3 pp. Got weaker: Headshots −2 pp, ELO −56. Unchanged in recent months: K/R at 0.79, Rating at 1.10, ADR at 83.5. Last 30 days: 70 matches, win rate 50%, net ELO −14.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.