molekjr

Finland
On FACEIT since 2025 127 matches tracked 26 matches in 30 days
ELO ▲ 8
2,070
30-day peak: 2,158
Rank EU
#208,267
Finland #5,274 in Finland
Last updated:

How does molekjr play?

Rating 1.12 (from 77 matches) K/R 0.76 ADR 85.9 from 127 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 82%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 77 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 31% good 1.10 to 1.29 17% normal 0.90 to 1.09 17% weak 0.75 to 0.89 16% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (44 matches).

2,001-2,249 ELO

Compared with 2,167 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 84%
Opening duels won 56%+5 pp · Ø 51% better than 85%

Clutch

Weakness
Last one alive

9% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 66%
Clutch 1v2 won 9%−13 pp · Ø 22% better than 2%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 4%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (49%).

Headshot rate 44%−5 pp · Ø 49% better than 22%
AWP share of kills 9%−2 pp · Ø 11% better than 48%
K/D 1.05+0.02 · Ø 1.03 better than 57%
Pistol kills per match 2.7
Knife kills 2 in 127 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.1%).

2K rounds 13.2%−0.2 pp · Ø 13.4% better than 43%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 73%
MVPs per match 2.4+0.1 · Ø 2.3 better than 59%
4Ks and aces 9x 4K, 3 aces in 44 matches

Utility and deaths

Average
Nades, flashes and deaths

1.8 utility damage per round and so well below the average (4.2).

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 1.8−2.4 · Ø 4.2 better than 3%
Enemies flashed per round 0.32+0.04 · Ø 0.28 better than 63%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.10, Rating +0.34, ADR +9.2, Headshots +3 pp, Win rate +7 pp
= Stayed the same
Nothing clear
▼ Got worse
ELO −421

Sep to Nov 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.91
FebMarAprMayJunJulAugSepOctNov

Best month: November 2026 with 0.91. Last 3 months: 0.81 (at the start 0.71). Clearly above the average (0.74).

Patterns

From the last 127 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −30 ELO
20 matches · 30% win rate
On Thursdays +30 ELO, win rate 41%

molekjr loses the most ELO on Dust 2: −30 ELO, 30% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Cache
  2. Most kills in a match: 30 · Ancient
  3. Longest win streak: 5 wins in a row · Nuke
  4. Highest rating in a match: 2.19 · Anubis

Maps in detail

from the last 127 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
50% better than 43%
0.71 better than 35%
80.2 better than 47%
1.03 right on the average
41% of 90 duels better than 8%
67% of 6 situations better than 97%
Ancient20
45% better than 27%
0.77 better than 65%
83.5 better than 63%
1.09-
63% of 52 duels better than 96%
67% of 6 situations better than 97%
Dust 220
30% better than 3%
0.70 better than 30%
85.5 better than 72%
1.13-
63% of 38 duels better than 96%
43% of 7 situations better than 65%
Anubis18
67% better than 91%
0.93 better than 98%
100.5 better than 99%
1.29-
60% of 80 duels better than 89%
43% of 7 situations better than 67%
Nuke17
65% better than 78%
0.75 better than 48%
86.7 better than 72%
0.99-
53% of 76 duels right on the average
33% of 6 situations better than 34%
Cache9
78% -
0.86 -
87.9 -
1.23-
54% of 52 duels -
25% of 4 situations -
Inferno6
33% -
0.67 -
79.9 -
1.14-
33% of 21 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How molekjr plays

Across 127 matches molekjr averages K/R 0.76 and ADR 85.9; the rating across the 77 rated matches is 1.12. Biggest strength: Opening duels won at 56%, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 1.8, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 44% headshots. The strongest map is Anubis with a 67% win rate in 18 matches. In 38 of 77 matches the rating was 1.10 or higher (49%), in 26 it was below 0.90. In 44 matches with detailed stats: 9 4Ks and 3 aces. Best month by rating: November 2026 at 1.20. molekjr loses the most ELO on Dust 2 (−30 ELO, win rate 30%). Things go best on Ancient (+30 ELO, win rate 45%). Match no. 2 of the day goes best: 63% win rate. Improved over the last three months: K/R +0.10, Rating +0.34, ADR +9.2, Headshots +3 pp, Win rate +7 pp. Got weaker: ELO −421. Last 30 days: 26 matches, win rate 62%, net ELO +63.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.