mokelebembe

St. Helena
On FACEIT since 2017 250 matches tracked 12 matches in 30 days
ELO ▼ 111
2,260
30-day peak: 2,373
Rank EU
#118,042
St. Helena #164 in St. Helena
Last updated:

How does mokelebembe play?

Rating 1.18 (from 244 matches) K/R 0.85 ADR 93.5 from 250 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 244 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 26% good 1.10 to 1.29 23% normal 0.90 to 1.09 23% weak 0.75 to 0.89 11% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (170 matches).

2,250-2,499 ELO

Compared with 2,410 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 55%+4 pp · Ø 51% better than 77%

Clutch

Average
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 91%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 25%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

1.19 K/D and so clearly above the average (1.03).

Headshot rate 45%−5 pp · Ø 50% better than 21%
AWP share of kills 7%−5 pp · Ø 12% better than 39%
K/D 1.19+0.16 · Ø 1.03 better than 89%
Pistol kills per match 3.4
Knife kills 3 in 250 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.1% of rounds and so well above the average (13.4%).

2K rounds 16.1%+2.7 pp · Ø 13.4% better than 94%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 80%
MVPs per match 2.8+0.5 · Ø 2.3 better than 87%
4Ks and aces 52x 4K, 6 aces in 170 matches

Utility and deaths

Average
Nades, flashes and deaths

0.47 enemies flashed per round and so well above the average (0.29).

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 6.0+1.8 · Ø 4.2 better than 88%
Enemies flashed per round 0.47+0.18 · Ø 0.29 better than 89%
Deaths per round 71%−1 pp · Ø 72% better than 56%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +7 pp, ELO +131
= Stayed the same
K/R at 0.85, Rating at 1.18, ADR at 93.7, Headshots at 45%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: September 2026 with 0.89. Last 3 months: 0.85 (at the start 0.84). Well above the average (0.74).

Patterns

From the last 250 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −77 ELO
22 matches · 45% win rate
On Dust 2 −47 ELO
42 matches · 38% win rate
Between 6:00 and 12:00 −77 ELO, win rate 28%
On Saturdays −5 ELO, win rate 40%

mokelebembe loses the most ELO on Ancient: −77 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Highest rating in a match: 2.52 · Mirage
  3. Longest win streak: 6 wins in a row · Mirage
  4. Most kills in a match: 46 · Ancient

Maps in detail

from the last 250 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage99
51% better than 47%
0.88 better than 93%
96.7 better than 95%
1.23 better than 93%
58% of 586 duels better than 83%
48% of 63 situations better than 74%
Dust 242
38% better than 8%
0.81 better than 77%
90.2 better than 85%
1.09 better than 64%
51% of 169 duels better than 47%
43% of 28 situations better than 65%
Nuke26
54% better than 48%
0.83 better than 81%
88.3 better than 81%
1.14 better than 77%
50% of 107 duels better than 36%
46% of 13 situations better than 68%
Anubis24
63% better than 84%
0.85 better than 89%
95.3 better than 96%
1.20 better than 88%
59% of 112 duels better than 86%
56% of 9 situations better than 88%
Ancient22
45% better than 27%
0.84 better than 87%
92.4 better than 91%
1.14 better than 81%
55% of 123 duels better than 69%
42% of 12 situations better than 63%
Cache18
39% -
0.81 -
89.5 -
1.15-
57% of 97 duels -
29% of 14 situations -
Inferno9
44% -
0.80 -
93.5 -
1.12-
49% of 55 duels -
43% of 7 situations -
Vertigo8
63% -
0.87 -
91.1 -
1.24-
54% of 37 duels -
57% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How mokelebembe plays

Across 250 matches mokelebembe averages K/R 0.85 and ADR 93.5; the rating across the 244 rated matches is 1.18. Biggest strength: Damage per round (ADR) at 93.5, better than 94% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 45%, better than only 21% of level 10 · 2,250-2,499 ELO players. Averages 18.5 kills per match with 45% headshots. The strongest map is Anubis with a 63% win rate in 24 matches. In 133 of 244 matches the rating was 1.10 or higher (55%), in 55 it was below 0.90. In 170 matches with detailed stats: 52 4Ks and 6 aces. Best month by rating: September 2026 at 1.23. mokelebembe loses the most ELO on Ancient (−77 ELO, win rate 45%). Things go best on Anubis (+41 ELO, win rate 63%). Improved over the last three months: Win rate +7 pp, ELO +131. Unchanged in recent months: K/R at 0.85, Rating at 1.18, ADR at 93.7, Headshots at 45%. Last 30 days: 12 matches, win rate 25%, net ELO −80.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.