moetice

China
On FACEIT since 2019 167 matches tracked 99 matches in 30 days
ELO ▼ 155
2,125
30-day peak: 2,306
Rank SA ▲ 218 places
#4,438
China #23 in China
30 days · prev. #4,656 · best #2,325
Last updated:

How does moetice play?

Rating 1.09 K/R 0.80 ADR 84.4 from 167 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 167 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 23% good 1.10 to 1.29 17% normal 0.90 to 1.09 20% weak 0.75 to 0.89 17% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,921 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 49%−2 pp · Ø 51% better than 34%

Clutch

Average
Last one alive

53% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 53%+14 pp · Ø 39% better than 98%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 41%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (49%).

Headshot rate 53%+4 pp · Ø 49% better than 73%
AWP share of kills 9%−3 pp · Ø 12% better than 50%
K/D 1.05+0.02 · Ø 1.03 better than 60%
Pistol kills per match 3.3
Knife kills 5 in 167 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.3% of rounds and so well above the average (4.1%).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 53%
3K rounds 5.3%+1.2 pp · Ø 4.1% better than 88%
MVPs per match 2.6+0.3 · Ø 2.3 better than 79%
4Ks and aces 42x 4K, 8 aces in 167 matches

Utility and deaths

Average
Nades, flashes and deaths

1.5 utility damage per round and so well below the average (4.2).

Utility hit rate 21%−14 pp · Ø 35% better than 1%
Utility damage per round 1.5−2.7 · Ø 4.2 better than 1%
Enemies flashed per round 0.40+0.11 · Ø 0.29 better than 79%
Deaths per round 76%+4 pp · Ø 72% better than 10%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether moetice is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 167 matches, all from the last 3 months.

Kills per round (K/R)

0.81
SepOct

Patterns

From the last 167 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 6:00 and 12:00 −1 ELO, win rate 37%
On Mondays −48 ELO, win rate 33%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Highest rating in a match: 2.03 · Dust 2
  3. Most kills in a match: 38 · Mirage

Maps in detail

from the last 167 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage75
41% better than 16%
0.79 better than 74%
82.5 better than 60%
1.07 better than 65%
47% of 475 duels better than 28%
54% of 28 situations better than 87%
Dust 249
53% better than 60%
0.77 better than 69%
81.8 better than 60%
1.05 better than 60%
49% of 256 duels better than 41%
50% of 18 situations better than 79%
Ancient14
14% -
0.75 -
77.6 -
0.98-
51% of 88 duels -
57% of 7 situations -
Anubis14
64% -
0.83 -
89.7 -
1.14-
43% of 97 duels -
57% of 7 situations -
Nuke8
38% -
1.13 -
114.7 -
1.57-
64% of 42 duels -
33% of 6 situations -
Cache5
40% -
0.98 -
100.9 -
1.31-
68% of 34 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How moetice plays

Across 167 matches moetice averages K/R 0.80, ADR 84.4 and a rating of 1.09. Biggest strength: Clutch 1v1 won at 53%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 21%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 17.8 kills per match with 53% headshots. The strongest map is Anubis with a 64% win rate in 14 matches. In 75 of 167 matches the rating was 1.10 or higher (45%), in 58 it was below 0.90. In 167 matches with detailed stats: 42 4Ks and 8 aces. Things go best on Mirage (+42 ELO, win rate 41%). Match no. 3 of the day goes best: 52% win rate, −17 ELO. Last 30 days: 99 matches, win rate 41%, net ELO +24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.